mlsanityData to 14 Oct 2026

Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models

arXiv 2604.21896 ↗First posted 23 Apr 2026cs.AIcited by 0

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

This paper introduces a new paradigm for AI game programming, leveraging large language models (LLMs) to extend and operationalize Claude Shannon's taxonomy of game-playing machines. Central to this paradigm is Nemobot, an interactive agentic engineering environment that enables users to create, customize, and deploy LLM-powered game agents while actively engaging with AI-driven strategies. The LLM-based chatbot, integrated within Nemobot, demonstrates its capabilities across four distinct classes of games. For dictionary-based games, it compresses state-action mappings into efficient, generalized models for rapid adaptability. In rigorously solvable games, it employs mathematical reasoning to compute optimal strategies and generates human-readable explanations for its decisions. For heuristic-based games, it synthesizes strategies by combining insights from classical minimax algorithms (see, e.g., shannon1950chess) with crowd-sourced data. Finally, in learning-based games, it utilizes reinforcement learning with human feedback and self-critique to iteratively refine strategies through trial-and-error and imitation learning. Nemobot amplifies this framework by offering a programmable environment where users can experiment with tool-augmented generation and fine-tuning of strategic game agents. From strategic games to role-playing games, Nemobot demonstrates how AI agents can achieve a form of self-programming by integrating crowdsourced learning and human creativity to iteratively refine their own logic. This represents a step toward the long-term goal of self-programming AI.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 25 of its 54 references that are in the map. First posted on arXiv 23 Apr 2026.

Builds on

25 of 54 references.

Closest ancestors · 4

Same direction, newest first

  1. 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents1 Oct
  2. 2024A Survey on Large Language Model-Based Game Agents2 Apr
  3. 2023Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-429 Sep
  4. 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May

Other references · 21

  1. 2023GPT-4 Technical Reportcited by 18,396
  2. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,459
  3. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
  4. 2021Evaluating Large Language Models Trained on Codecited by 8,320
  5. 2022Self-Consistency Improves Chain of Thought Reasoning in Language Modelscited by 5,708
  6. 2017Deep reinforcement learning from human preferencescited by 3,912
  7. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
  8. 2021WebGPT: Browser-assisted question-answering with human feedbackcited by 1,745
  9. 2023Graph of Thoughts: Solving Elaborate Problems with Large Language Modelscited by 886
  10. 2022Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Taskcited by 431
  11. 2024Evaluating the World Model Implicit in a Generative Modelcited by 113
  12. 2023ChessGPT: Bridging Policy Learning and Language Modelingcited by 75
9 more
  1. 2021Chess as a Testbed for Language Model State Trackingcited by 72
  2. 2023Natural Language Generation and Understanding of Big Code for AI-Assisted Programming: A Reviewcited by 32
  3. 2022Adversarial Policies Beat Superhuman Go AIscited by 29
  4. 2023SPRING: Studying the Paper and Reasoning to Play Gamescited by 11
  5. 2023Copilot for Xcode: Exploring AI-Assisted Programming by Prompting Cloud-based Large Language Modelscited by 11
  6. 2023Large Language Model-Driven Classroom Flipping: Empowering Student-Centric Peer Questioning with Flipped Interactioncited by 5
  7. 2024Can Go AIs be adversarially robust?cited by 3
  8. 2025Aligning Crowd-sourced Human Feedback for Reinforcement Learning on Code Generation by Large Language Modelscited by 3
  9. 2025Future-Proofing Programmers: Optimal Knowledge Tracing for AI-Assisted Personalized Educationcited by 1

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  3. 2025Playing games with Large language models: Randomness and strategy
  4. 2023Strategic Reasoning with Language Models
  5. 2026Playing With AI: How Do State-Of-The-Art Large Language Models Perform in the 1977 Text-Based Adventure Game Zork?
  6. 2026BotzoneBench: Scalable LLM Evaluation via Graded AI Anchors
  7. 2024GAMEBoT: Transparent Assessment of LLM Reasoning in Games
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