Empowering LLMs in Decision Games through Algorithmic Data Synthesis
On the map: Synthetic data and self-improvement for LLMs → Self-play RL for reasoning
Abstract (arXiv)
Large Language Models (LLMs) have exhibited impressive capabilities across numerous domains, yet they often struggle with complex reasoning and decision-making tasks. Decision-making games, which inherently require multifaceted reasoning logic, serve as ideal sandboxes for evaluating and enhancing the reasoning abilities of LLMs. In this work, we first explore whether LLMs can master complex decision-making games through targeted post-training. To this end, we design data synthesis strategies and curate extensive offline datasets from two classic games, Doudizhu and Go. We further develop a suite of techniques to effectively incorporate this data into LLM training, resulting in two novel agents: Mastermind-Dou and Mastermind-Go. Our experimental results demonstrate that these Mastermind LLMs achieve competitive performance in their respective games. Additionally, we explore whether integrating decision-making data can enhance the general reasoning abilities of LLMs. Our findings suggest that such post-training improves certain aspects of reasoning, providing valuable insights for optimizing LLM data collection and synthesis strategies.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Self-play RL for reasoning, one of 13 directions in Synthetic data and self-improvement for LLMs. Builds on 30 of its 40 references that are in the map. First posted on arXiv 18 Mar 2025.
Builds on
30 of 40 references.
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Citing papers per year: 2025: 1.
1 paper.
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