Aligning Superhuman AI with Human Behavior: Chess as a Model System
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Abstract (arXiv)
As artificial intelligence becomes increasingly intelligent---in some cases, achieving superhuman performance---there is growing potential for humans to learn from and collaborate with algorithms. However, the ways in which AI systems approach problems are often different from the ways people do, and thus may be uninterpretable and hard to learn from. A crucial step in bridging this gap between human and artificial intelligence is modeling the granular actions that constitute human behavior, rather than simply matching aggregate human performance. We pursue this goal in a model system with a long history in artificial intelligence: chess. The aggregate performance of a chess player unfolds as they make decisions over the course of a game. The hundreds of millions of games played online by players at every skill level form a rich source of data in which these decisions, and their exact context, are recorded in minute detail. Applying existing chess engines to this data, including an open-source implementation of AlphaZero, we find that they do not predict human moves well. We develop and introduce Maia, a customized version of Alpha-Zero trained on human chess games, that predicts human moves at a much higher accuracy than existing engines, and can achieve maximum accuracy when predicting decisions made by players at a specific skill level in a tuneable way. For a dual task of predicting whether a human will make a large mistake on the next move, we develop a deep neural network that significantly outperforms competitive baselines. Taken together, our results suggest that there is substantial promise in designing artificial intelligence systems with human collaboration in mind by first accurately modeling granular human decision-making.
Key facts. Cited by 78 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Jun 2020.
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Citing papers per year: 2021: 8; 2022: 11; 2023: 3; 2024: 13; 2025: 14; 2026: 29.
78 papers.
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- 2021Acquisition of Chess Knowledge in AlphaZerocited by 120
- 2021Can You Learn an Algorithm? Generalizing from Easy to Hard Problems with Recurrent Networkscited by 108
- 2023ChessGPT: Bridging Policy Learning and Language Modelingcited by 73
- 2021Modeling Strong and Human-Like Gameplay with KL-Regularized Searchcited by 50
- 2022Imitation Learning by Estimating Expertise of Demonstratorscited by 50
- 2024Amortized Planning with Large-Scale Transformers: A Case Study on Chesscited by 45
- 2021Reinforcement Learning for Education: Opportunities and Challengescited by 25
- 2024Maia-2: A Unified Model for Human-AI Alignment in Chesscited by 24
- 2022Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in Chesscited by 18
- 2024Transcendence: Generative Models Can Outperform The Experts That Train Themcited by 18
- 2021Reinforcement Learning Under Algorithmic Triagecited by 15
- 2021Improving Human Sequential Decision-Making with Reinforcement Learningcited by 12
38 more
- 2022Mimetic Models: Ethical Implications of AI that Acts Like Youcited by 11
- 2021Measuring the Non-Transitivity in Chesscited by 10
- 2024Designing Skill-Compatible AI: Methodologies and Frameworks in Chesscited by 10
- 2024Human-aligned Chess with a Bit of Searchcited by 9
- 2022From {Solution Synthesis} to {Student Attempt Synthesis} for Block-Based Visual Programming Taskscited by 8
- 2022Optimal Behavior Prior: Data-Efficient Human Models for Improved Human-AI Collaborationcited by 8
- 2022A Rubric for Human-like Agents and NeuroAIcited by 8
- 2025ChessQA: Evaluating Large Language Models for Chess Understandingcited by 8
- 2025Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chesscited by 7
- 2026Chessformer: A Unified Architecture for Chess Modelingcited by 6
- 2022Trucks Don't Mean Trump: Diagnosing Human Error in Image Analysiscited by 4
- 2024Checkmating One, by Using Many: Combining Mixture of Experts with MCTS to Improve in Chesscited by 4
- 2024Towards Generalizable Agents in Text-Based Educational Environments: A Study of Integrating RL with LLMscited by 4
- 2024Policy Learning with a Language Bottleneckcited by 4
- 2024Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTMcited by 4
- 2024Weak-to-Strong Generalization beyond Accuracy: a Pilot Study in Safety, Toxicity, and Legal Reasoningcited by 4
- 2025Learning to Plan via Supervised Contrastive Learning and Strategic Interpolation: A Chess Case Studycited by 4
- 2023Information based explanation methods for deep learning agents -- with applications on large open-source chess modelscited by 3
- 2023Modeling Boundedly Rational Agents with Latent Inference Budgetscited by 3
- 2024Large Language Model Agents for Improving Engagement with Behavior Change Interventions: Application to Digital Mindfulnesscited by 3
- 2025Towards properly implementing Theory of Mind in AI systems: An account of four misconceptionscited by 3
- 2025ChessArena: A Chess Testbed for Evaluating Strategic Reasoning Capabilities of Large Language Modelscited by 3
- 2025Beyond checkmate: exploring the creative chokepoints in AI textcited by 2
- 2025Generative Modeling of Individual Behavior at Scalecited by 2
- 2026AI for Games in the Foundation Model Eracited by 2
- 2022PGD: A Large-scale Professional Go Dataset for Data-driven Analyticscited by 1
- 2024Predicting User Perception of Move Brilliance in Chesscited by 1
- 2025CogniPlay: a work-in-progress Human-like model for General Game Playingcited by 1
- 2026Mixture of Masters: Sparse Chess Language Models with Player Routingcited by 1
- 2026Ailed: A Psyche-Driven Chess Engine with Dynamic Emotional Modulationcited by 1
- 2026Toward Modeling Player-Specific Chess Behaviorscited by 1
- 2026Matilda: Engine-Agnostic Search with Human Policy Guidancecited by 1
- 2021Towards Controllable Agent in MOBA Games with Generative Modelingcited by 0
- 2022Learning Latent Traits for Simulated Cooperative Driving Taskscited by 0
- 2022AI-powered mechanisms as judges: Breaking ties in chesscited by 0
- 2022The ProfessionAl Go annotation datasEt (PAGE)cited by 0
- 2024XQSV: A Structurally Variable Network to Imitate Human Play in Xiangqicited by 0
- 2025A Behavior-Based Knowledge Representation Improves Prediction of Players' Moves in Chess by 25%cited by 0
50 most cited of 78 All 78 (JSON)
- 2026Amadeus: When Models of People Meet24 Sep 2026
- 2026Increasing Skill Level Recruits Deeper Attention Layers in a Frozen Chess Transformer20 Sep 2026
- 2026What Counts as Strategic Reasoning? A Systematic Mapping of Chess Research on Humans, Engines, and Language Models16 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Safety Signals to Verify NetOps Agents with Action-Level Granularity13 Sep 2026
- 2026StudentSim: Training LLM-based Student Simulators1 Sep 2026
- 2026Exploring Collaboration between a language and a non-language agent31 Aug 2026
- 2026Beyond Search-Imitation: Prior-Directed Exploration for Searchless Chess27 Aug 2026
- 2026Runtime Action Interference for AI Control of AlphaStar in StarCraft II5 Aug 2026
- 2026Otter: A Time-Aware, History-Conditioned Human Chess AI5 Aug 2026
- 2026Policy Gradient Steering: Interventions from Behavioral Objectives30 Jul 2026
- 2026Engine-Equal, Human-Unequal: A Reproducible Outcome Skew in Engine-Assessed Equal Chess Positions28 Jul 2026
38 more
- 2026Comparative Analysis of GAT and BERT for Human-Like Playtesting13 Jul 2026
- 2026Communicating Chess Strategies in Natural Language13 Jul 2026
- 2026Play Like Champions: Counterfactual Feedback Generation in Latent Space30 Jun 2026
- 2026Tandem Reinforcement Learning with Verifiable Rewards26 Jun 2026
- 2026Matilda: Engine-Agnostic Search with Human Policy Guidance23 Jun 2026
- 2026ChessMimic: Per-Rating Transformer Models for Human Move, Clock, and Outcome Prediction in Online Blitz Chess3 Jun 2026
- 2026Chessformer: A Unified Architecture for Chess Modeling18 May 2026
- 2026Toward Modeling Player-Specific Chess Behaviors12 May 2026
- 2026Improving Human Performance with Value-Aware Interventions: A Case Study in Chess15 Apr 2026
- 2026Personality Requires Struggle: Three Regimes of the Baldwin Effect in Neuroevolved Chess Agents4 Apr 2026
- 2026Tracking vs. Deciding: The Dual-Capability Bottleneck in Searchless Chess Transformers31 Mar 2026
- 2026Deep Incentive Design with Differentiable Equilibrium Blocks8 Mar 2026
- 2026Ailed: A Psyche-Driven Chess Engine with Dynamic Emotional Modulation5 Mar 2026
- 2026Generalized Rapid Action Value Estimation in Memory-Constrained Environments26 Feb 2026
- 2026Mixture of Masters: Sparse Chess Language Models with Player Routing4 Feb 2026
- 2026Abstract Concept Modelling in Conceptual Spaces: A Study on Chess Strategies29 Jan 2026
- 2026How Much Can a Few Engine Moves Help? Quantifying Limited Cheating in Chess8 Jan 2026
- 2025ChessQA: Evaluating Large Language Models for Chess Understanding28 Oct 2025
- 2025TDHook: A Lightweight Framework for Interpretability29 Sep 2025
- 2025ChessArena: A Chess Testbed for Evaluating Strategic Reasoning Capabilities of Large Language Models29 Sep 2025
- 2025Understanding Role Switching in Human-AI Collaboration through Multimodal Behavioral Signals25 Sep 2025
- 2025Subject Matter Expertise vs Professional Management in Collective Sequential Decision Making18 Sep 2025
- 2025AI sustains higher strategic tension than humans in chess16 Aug 2025
- 2025Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chess29 Jul 2025
- 2025CogniPlay: a work-in-progress Human-like model for General Game Playing8 Jul 2025
- 2025Learning to Plan via Supervised Contrastive Learning and Strategic Interpolation: A Chess Case Study5 Jun 2025
- 2025Policies of Multiple Skill Levels for Better Strength Estimation in Games1 May 2025
- 2025A Behavior-Based Knowledge Representation Improves Prediction of Players' Moves in Chess by 25%7 Apr 2025
- 2025Towards properly implementing Theory of Mind in AI systems: An account of four misconceptions28 Feb 2025
- 2025Generative Modeling of Individual Behavior at Scale20 Feb 2025
- 2025Beyond checkmate: exploring the creative chokepoints in AI text31 Jan 2025
- 2024Weak-to-Strong Generalization beyond Accuracy: a Pilot Study in Safety, Toxicity, and Legal Reasoning16 Oct 2024
- 2024Human-aligned Chess with a Bit of Search4 Oct 2024
- 2024Maia-2: A Unified Model for Human-AI Alignment in Chess30 Sep 2024
- 2024Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM17 Sep 2024
- 2024XQSV: A Structurally Variable Network to Imitate Human Play in Xiangqi5 Jul 2024
- 2024Large Language Model Agents for Improving Engagement with Behavior Change Interventions: Application to Digital Mindfulness3 Jul 2024
- 2024Transcendence: Generative Models Can Outperform The Experts That Train Them17 Jun 2024
50 newest of 78 All 78 (JSON)
- 2024Towards Generalizable Agents in Text-Based Educational Environments: A Study of Integrating RL with LLMscited by 4
- 2024Large Language Model Agents for Improving Engagement with Behavior Change Interventions: Application to Digital Mindfulnesscited by 3
- 2026Exploring Collaboration between a language and a non-language agentcited by 0
- 2026Safety Signals to Verify NetOps Agents with Action-Level Granularitycited by 0
- 2026Safety Signals to Verify NetOps Agents with Action-Level Granularity13 Sep 2026
- 2026Exploring Collaboration between a language and a non-language agent31 Aug 2026
- 2024Large Language Model Agents for Improving Engagement with Behavior Change Interventions: Application to Digital Mindfulness3 Jul 2024
- 2024Towards Generalizable Agents in Text-Based Educational Environments: A Study of Integrating RL with LLMs29 Apr 2024
- 2024Weak-to-Strong Generalization beyond Accuracy: a Pilot Study in Safety, Toxicity, and Legal Reasoningcited by 4
- 2025ChessArena: A Chess Testbed for Evaluating Strategic Reasoning Capabilities of Large Language Modelscited by 3
- 2026Tandem Reinforcement Learning with Verifiable Rewardscited by 0
- 2026What Counts as Strategic Reasoning? A Systematic Mapping of Chess Research on Humans, Engines, and Language Modelscited by 0
- 2026What Counts as Strategic Reasoning? A Systematic Mapping of Chess Research on Humans, Engines, and Language Models16 Sep 2026
- 2026Tandem Reinforcement Learning with Verifiable Rewards26 Jun 2026
- 2025ChessArena: A Chess Testbed for Evaluating Strategic Reasoning Capabilities of Large Language Models29 Sep 2025
- 2024Weak-to-Strong Generalization beyond Accuracy: a Pilot Study in Safety, Toxicity, and Legal Reasoning16 Oct 2024
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2021Acquisition of Chess Knowledge in AlphaZerocited by 120
- 2021Can You Learn an Algorithm? Generalizing from Easy to Hard Problems with Recurrent Networkscited by 108
- 2023ChessGPT: Bridging Policy Learning and Language Modelingcited by 73
- 2024Amortized Planning with Large-Scale Transformers: A Case Study on Chesscited by 45
- 2021Reinforcement Learning for Education: Opportunities and Challengescited by 25
- 2024Maia-2: A Unified Model for Human-AI Alignment in Chesscited by 24
- 2022Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in Chesscited by 18
- 2024Transcendence: Generative Models Can Outperform The Experts That Train Themcited by 18
- 2021Reinforcement Learning Under Algorithmic Triagecited by 15
- 2021Improving Human Sequential Decision-Making with Reinforcement Learningcited by 12
- 2022Mimetic Models: Ethical Implications of AI that Acts Like Youcited by 11
- 2021Measuring the Non-Transitivity in Chesscited by 10
12 most cited of 66 All 66 (JSON)
- 2026Amadeus: When Models of People Meet24 Sep 2026
- 2026Increasing Skill Level Recruits Deeper Attention Layers in a Frozen Chess Transformer20 Sep 2026
- 2026StudentSim: Training LLM-based Student Simulators1 Sep 2026
- 2026Beyond Search-Imitation: Prior-Directed Exploration for Searchless Chess27 Aug 2026
- 2026Runtime Action Interference for AI Control of AlphaStar in StarCraft II5 Aug 2026
- 2026Otter: A Time-Aware, History-Conditioned Human Chess AI5 Aug 2026
- 2026Policy Gradient Steering: Interventions from Behavioral Objectives30 Jul 2026
- 2026Engine-Equal, Human-Unequal: A Reproducible Outcome Skew in Engine-Assessed Equal Chess Positions28 Jul 2026
- 2026Comparative Analysis of GAT and BERT for Human-Like Playtesting13 Jul 2026
- 2026Communicating Chess Strategies in Natural Language13 Jul 2026
- 2026Play Like Champions: Counterfactual Feedback Generation in Latent Space30 Jun 2026
- 2026Matilda: Engine-Agnostic Search with Human Policy Guidance23 Jun 2026
12 newest of 66 All 66 (JSON)