VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point Cloud
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Abstract (arXiv)
The task of 3D semantic scene graph (3DSSG) prediction in the point cloud is challenging since (1) the 3D point cloud only captures geometric structures with limited semantics compared to 2D images, and (2) long-tailed relation distribution inherently hinders the learning of unbiased prediction. Since 2D images provide rich semantics and scene graphs are in nature coped with languages, in this study, we propose Visual-Linguistic Semantics Assisted Training (VL-SAT) scheme that can significantly empower 3DSSG prediction models with discrimination about long-tailed and ambiguous semantic relations. The key idea is to train a powerful multi-modal oracle model to assist the 3D model. This oracle learns reliable structural representations based on semantics from vision, language, and 3D geometry, and its benefits can be heterogeneously passed to the 3D model during the training stage. By effectively utilizing visual-linguistic semantics in training, our VL-SAT can significantly boost common 3DSSG prediction models, such as SGFN and SGGpoint, only with 3D inputs in the inference stage, especially when dealing with tail relation triplets. Comprehensive evaluations and ablation studies on the 3DSSG dataset have validated the effectiveness of the proposed scheme. Code is available at https://github.com/wz7in/CVPR2023-VLSAT.
Key facts. Cited by 43 papers in the map (data through 14 Oct 2026). Builds on 48 of its 56 references that are in the map. First posted on arXiv 25 Mar 2023.
Builds on
48 of 56 references.
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Citing papers per year: 2023: 3; 2024: 9; 2025: 13; 2026: 18.
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- 20263D Scene Graphs: Open Challenges and Future Directions15 Jun 2026
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- 2026Knowledge-Guided Manipulation Using Multi-Task Reinforcement Learning25 Mar 2026
- 2026ReLaGS: Relational Language Gaussian Splatting18 Mar 2026
- 2026MA3DSG: Multi-Agent 3D Scene Graph Generation for Large-Scale Indoor Environments4 Feb 2026
- 2025Aion: Towards Hierarchical 4D Scene Graphs with Temporal Flow Dynamics10 Dec 2025
- 2025Edge-Centric Relational Reasoning for 3D Scene Graph Prediction19 Nov 2025
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- 2025FROSS: Faster-than-Real-Time Online 3D Semantic Scene Graph Generation from RGB-D Images26 Jul 2025
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- 2025Learning 4D Panoptic Scene Graph Generation from Rich 2D Visual Scene19 Mar 2025
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- 2023Lang3DSG: Language-based contrastive pre-training for 3D Scene Graph prediction25 Oct 2023
- 2023SGRec3D: Self-Supervised 3D Scene Graph Learning via Object-Level Scene Reconstruction27 Sep 2023
- 2023A Survey of Label-Efficient Deep Learning for 3D Point Clouds31 May 2023
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- 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 54
- 2024DELTA: Decomposed Efficient Long-Term Robot Task Planning using Large Language Modelscited by 33
- 2024Beyond Bare Queries: Open-Vocabulary Object Grounding with 3D Scene Graphcited by 32
- 20243DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understandingcited by 27
- 2025FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene Interactioncited by 23
- 2023SGRec3D: Self-Supervised 3D Scene Graph Learning via Object-Level Scene Reconstructioncited by 21
- 2023A Survey of Label-Efficient Deep Learning for 3D Point Cloudscited by 20
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- 2025Universal Scene Graph Generationcited by 11
- 2025FROSS: Faster-than-Real-Time Online 3D Semantic Scene Graph Generation from RGB-D Imagescited by 10
- 2025KeySG: Hierarchical Keyframe-Based 3D Scene Graphscited by 10
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- 2026R4DSG: Relative 4D Scene Graph Memory for Object-Centric Question Answering in Long Egocentric Video11 Aug 2026
- 2026PUF: Plug-and-Play Uncertainty-Aware Fusion for Online 3D Scene Graph Generation8 Jul 2026
- 2026NoPA: Non-Parametric Online 3D Scene Graph Generation1 Jul 2026
- 2026From Scene-Centric to Observer-Centric: Modeling Observer-Aware Relations for 3D Scene Graph Generation25 Jun 2026
- 2026Scaling Diverse Language Generation for 3D Visual Grounding18 Jun 2026
- 20263D Scene Graphs: Open Challenges and Future Directions15 Jun 2026
- 2026SGFormer++: Semantic Graph Transformer for Incremental 3D Scene Graph Generation13 Jun 2026
- 2026SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching20 May 2026
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- 2026ReLaGS: Relational Language Gaussian Splatting18 Mar 2026
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