mlsanityData to 7 Oct 2026

Belief Scene Graphs: Expanding Partial Scenes with Objects through Computation of Expectation

arXiv 2402.03840 ↗First posted 6 Feb 2024cs.RO cs.CVcited by 4

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Abstract (arXiv)

In this article, we propose the novel concept of Belief Scene Graphs, which are utility-driven extensions of partial 3D scene graphs, that enable efficient high-level task planning with partial information. We propose a graph-based learning methodology for the computation of belief (also referred to as expectation) on any given 3D scene graph, which is then used to strategically add new nodes (referred to as blind nodes) that are relevant to a robotic mission. We propose the method of Computation of Expectation based on Correlation Information (CECI), to reasonably approximate real Belief/Expectation, by learning histograms from available training data. A novel Graph Convolutional Neural Network (GCN) model is developed, to learn CECI from a repository of 3D scene graphs. As no database of 3D scene graphs exists for the training of the novel CECI model, we present a novel methodology for generating a 3D scene graph dataset based on semantically annotated real-life 3D spaces. The generated dataset is then utilized to train the proposed CECI model and for extensive validation of the proposed method. We establish the novel concept of textitBelief Scene Graphs (BSG), as a core component to integrate expectations into abstract representations. This new concept is an evolution of the classical 3D scene graph concept and aims to enable high-level reasoning for task planning and optimization of a variety of robotics missions. The efficacy of the overall framework has been evaluated in an object search scenario, and has also been tested in a real-life experiment to emulate human common sense of unseen-objects. For a video of the article, showcasing the experimental demonstration, please refer to the following link: https://youtu.be/hsGlSCa12iY

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 22 of its 27 references that are in the map. First posted on arXiv 6 Feb 2024.

Builds on

22 of 27 references.

References · 22

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10 more
  1. 2021Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networkscited by 50
  2. 2023VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point Cloudcited by 42
  3. 2023Incremental 3D Semantic Scene Graph Prediction from RGB Sequencescited by 39
  4. 2022Reasoning with Scene Graphs for Robot Planning under Partial Observabilitycited by 25
  5. 20223D VSG: Long-term Semantic Scene Change Prediction through 3D Variable Scene Graphscited by 24
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  8. 2021Towards Traffic Scene Description: The Semantic Scene Graphcited by 12
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  10. 2023Safe and Efficient Navigation in Extreme Environments using Semantic Belief Graphscited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 2.

4 papers.