mlsanityData to 7 Oct 2026

Lang3DSG: Language-based contrastive pre-training for 3D Scene Graph prediction

arXiv 2310.16494 ↗First posted 25 Oct 2023cs.CVcited by 18

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Abstract (arXiv)

D scene graphs are an emerging 3D scene representation, that models both the objects present in the scene as well as their relationships. However, learning 3D scene graphs is a challenging task because it requires not only object labels but also relationship annotations, which are very scarce in datasets. While it is widely accepted that pre-training is an effective approach to improve model performance in low data regimes, in this paper, we find that existing pre-training methods are ill-suited for 3D scene graphs. To solve this issue, we present the first language-based pre-training approach for 3D scene graphs, whereby we exploit the strong relationship between scene graphs and language. To this end, we leverage the language encoder of CLIP, a popular vision-language model, to distill its knowledge into our graph-based network. We formulate a contrastive pre-training, which aligns text embeddings of relationships (subject-predicate-object triplets) and predicted 3D graph features. Our method achieves state-of-the-art results on the main semantic 3D scene graph benchmark by showing improved effectiveness over pre-training baselines and outperforming all the existing fully supervised scene graph prediction methods by a significant margin. Furthermore, since our scene graph features are language-aligned, it allows us to query the language space of the features in a zero-shot manner. In this paper, we show an example of utilizing this property of the features to predict the room type of a scene without further training.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 58 of its 70 references that are in the map. First posted on arXiv 25 Oct 2023.

Builds on

58 of 70 references.

References · 58

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38 more
  1. 2021Grounded Language-Image Pre-trainingcited by 1,147
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50 most cited of 58 All 58 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 5; 2025: 6; 2026: 7.

18 papers.

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  1. 2024Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationshipscited by 76
  2. 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 53
  3. 2024DELTA: Decomposed Efficient Long-Term Robot Task Planning using Large Language Modelscited by 33
  4. 2025MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generationcited by 18
  5. 2024RelationField: Relate Anything in Radiance Fieldscited by 16
  6. 2026Multiplayer Interactive World Models with Representation Autoencoderscited by 14
  7. 2024Enhancing Vision-Language Models with Scene Graphs for Traffic Accident Understandingcited by 10
  8. 2025MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planningcited by 8
  9. 2025CuriousBot: Interactive Mobile Exploration via Actionable 3D Relational Object Graphcited by 4
  10. 20263D Scene Graphs: Open Challenges and Future Directionscited by 4
  11. 2025Object-Centric Representation Learning for Enhanced 3D Semantic Scene Graph Predictioncited by 2
  12. 2025M3DMap: Object-aware Multimodal 3D Mapping for Dynamic Environmentscited by 1
6 more
  1. 2026VIZOR: Viewpoint-Invariant Zero-Shot Scene Graph Generation for 3D Scene Reasoningcited by 1
  2. 2026Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spacescited by 1
  3. 2026PhysGraph: A Physics-aware 3D Scene Graph for Perception and Reasoningcited by 1
  4. 20243D Scene Graph Guided Vision-Language Pre-trainingcited by 0
  5. 2026MA3DSG: Multi-Agent 3D Scene Graph Generation for Large-Scale Indoor Environmentscited by 0
  6. 2026GraphWrit3R: End-to-End 3D Scene Graph Writingcited by 0

Similar, not cited

Close in wording, no citation either way

  1. 20243DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understanding
  2. 2026Beyond Isolated Objects: Relationship-aware Open Vocabulary Scene Understanding via 3D Scene Graph Analysis
  3. 2026CAPruner: Conceptual-Adjacent Scene Graph Pruner for Enhancing 3D Spatial Reasoning of Large Language Models
  4. 2025FreeQ-Graph: Free-form Querying with Semantic Consistent Scene Graph for 3D Scene Understanding
  5. 2026DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priors
  6. 2023Vision-Language Pre-training with Object Contrastive Learning for 3D Scene Understanding
  7. 2025Sparse3DPR: Training-Free 3D Hierarchical Scene Parsing and Task-Adaptive Subgraph Reasoning from Sparse RGB Views
  8. 2023Coarse-to-Fine Contrastive Learning in Image-Text-Graph Space for Improved Vision-Language Compositionality