Universal Scene Graph Generation
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Abstract (arXiv)
Scene graph (SG) representations can neatly and efficiently describe scene semantics, which has driven sustained intensive research in SG generation. In the real world, multiple modalities often coexist, with different types, such as images, text, video, and 3D data, expressing distinct characteristics. Unfortunately, current SG research is largely confined to single-modality scene modeling, preventing the full utilization of the complementary strengths of different modality SG representations in depicting holistic scene semantics. To this end, we introduce Universal SG (USG), a novel representation capable of fully characterizing comprehensive semantic scenes from any given combination of modality inputs, encompassing modality-invariant and modality-specific scenes. Further, we tailor a niche-targeting USG parser, USG-Par, which effectively addresses two key bottlenecks of cross-modal object alignment and out-of-domain challenges. We design the USG-Par with modular architecture for end-to-end USG generation, in which we devise an object associator to relieve the modality gap for cross-modal object alignment. Further, we propose a text-centric scene contrasting learning mechanism to mitigate domain imbalances by aligning multimodal objects and relations with textual SGs. Through extensive experiments, we demonstrate that USG offers a stronger capability for expressing scene semantics than standalone SGs, and also that our USG-Par achieves higher efficacy and performance.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 80 of its 100 references that are in the map. First posted on arXiv 19 Mar 2025.
Builds on
80 of 100 references.
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38 more
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50 most cited of 80 All 80 (JSON)
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Citing papers per year: 2025: 1; 2026: 10.
11 papers.
- 2026Graph is a Substrate Across Data Modalitiescited by 13
- 2026ReLaGS: Relational Language Gaussian Splattingcited by 6
- 20263D Scene Graphs: Open Challenges and Future Directionscited by 4
- 2026IMPACT-CYCLE: A Contract-Based Multi-Agent System for Claim-Level Supervisory Correction of Long-Video Semantic Memorycited by 2
- 2025M3DMap: Object-aware Multimodal 3D Mapping for Dynamic Environmentscited by 1
- 2026Modeling Cross-vision Synergy for Unified Large Vision Modelcited by 1
- 2026TMI: Text-to-Image Meets Image-to-Image for Complementary Data Synthesis to Boost Long-Tailed Instance Segmentationcited by 1
- 2026GenCAMO: Scene-Graph Contextual Decoupling for Environment-aware and Mask-free Camouflage Image-Dense Annotation Generationcited by 0
- 2026BUSSARD: Normalizing Flows for Bijective Universal Scene-Specific Anomalous Relationship Detectioncited by 0
- 2026Can We Build Scene Graphs, Not Classify Them? FlowSG: Progressive Image-Conditioned Scene Graph Generation with Flow Matchingcited by 0
- 2026Holo-Captioning: Toward the Text Equivalent of 3D Scenescited by 0
- 2026TMI: Text-to-Image Meets Image-to-Image for Complementary Data Synthesis to Boost Long-Tailed Instance Segmentation9 Jul 2026
- 2026Holo-Captioning: Toward the Text Equivalent of 3D Scenes3 Jul 2026
- 20263D Scene Graphs: Open Challenges and Future Directions15 Jun 2026
- 2026IMPACT-CYCLE: A Contract-Based Multi-Agent System for Claim-Level Supervisory Correction of Long-Video Semantic Memory22 Apr 2026
- 2026Can We Build Scene Graphs, Not Classify Them? FlowSG: Progressive Image-Conditioned Scene Graph Generation with Flow Matching18 Apr 2026
- 2026ReLaGS: Relational Language Gaussian Splatting18 Mar 2026
- 2026BUSSARD: Normalizing Flows for Bijective Universal Scene-Specific Anomalous Relationship Detection17 Mar 2026
- 2026Modeling Cross-vision Synergy for Unified Large Vision Model3 Mar 2026
- 2026Graph is a Substrate Across Data Modalities29 Jan 2026
- 2026GenCAMO: Scene-Graph Contextual Decoupling for Environment-aware and Mask-free Camouflage Image-Dense Annotation Generation3 Jan 2026
- 2025M3DMap: Object-aware Multimodal 3D Mapping for Dynamic Environments23 Aug 2025