mlsanityData to 7 Oct 2026

NoPA: Non-Parametric Online 3D Scene Graph Generation

arXiv 2607.00529 ↗First posted 1 Jul 2026cs.CVcited by 0

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Abstract (arXiv)

Classic 3D scene graph generation approaches fail to work in real-time due to the heavy computational cost of environment mapping and the need to generate intermediate point-cloud representations. To alleviate this issue, a recent work eschews point clouds in favor of a lightweight Gaussian distribution for each object. This approximation drastically speeds up inference and enables real-time 3D scene graph generation. However, the representation has two key weaknesses. 1) Each object is approximated by a single 3D Gaussian, which causes a severe loss of 3D geometric detail. 2) The discrepancy between this approximation and the true object geometry exacerbates the inaccurate merging of object candidates during online inference. To address these issues, we propose NoPA, which represents each object as a separate non-parametric distribution. This formulation retains 3D geometric information while preserving real-time inference of the parametric Gaussian formulation. To build upon our novel object representation, we propose a tailored merging strategy to recover coherent object instances. Specifically, we leverage maximum mean discrepancy on kernel density estimates to enable robust merging of object candidates during online exploration while minimizing added computational complexity. The key is to maintain a fixed particle set per object. Furthermore, to rectify the relation loss caused by misclassified objects, NoPA propagates relationships between objects with high affinity. Experiments show that NoPA substantially outperforms current methods without sacrificing real-time inference speed.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 39 of its 45 references that are in the map. First posted on arXiv 1 Jul 2026.

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39 of 45 references.

References · 39

  1. 2023Segment Anythingcited by 8,158
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  12. 2024Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationshipscited by 76
27 more
  1. 20193-D Scene Graph: A Sparse and Semantic Representation of Physical Environments for Intelligent Agentscited by 74
  2. 2024EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusioncited by 66
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  7. 2023VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point Cloudcited by 42
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  17. 2024Segment Any 3D Object with Languagecited by 13
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  20. 2025GC-VLN: Instruction as Graph Constraints for Training-free Vision-and-Language Navigationcited by 10
  21. 2025Controllable 3D Outdoor Scene Generation via Scene Graphscited by 9
  22. 2026Articulated 3D Scene Graphs for Open-World Mobile Manipulationcited by 9
  23. 2024Tri-modal Confluence with Temporal Dynamics for Scene Graph Generation in Operating Roomscited by 6
  24. 2022D-Lite: Navigation-Oriented Compression of 3D Scene Graphs for Multi-Robot Collaborationcited by 5
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  26. 2025D3D-VLP: Dynamic 3D Vision-Language-Planning Model for Embodied Grounding and Navigationcited by 5
  27. 2026Segment Any Events with Languagecited by 3

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