mlsanityData to 7 Oct 2026

Recurrent Action Transformer with Memory

arXiv 2306.09459 ↗First posted 15 Jun 2023cs.LG cs.AIcited by 17

On the map: Offline RL and imitation learning from data → Decision transformers and sequence modeling

Abstract (arXiv)

Transformers have become increasingly popular in offline reinforcement learning (RL) due to their ability to treat agent trajectories as sequences, reframing policy learning as a sequence modeling task. However, in partially observable environments (POMDPs), effective decision-making depends on retaining information about past events -- something that standard transformers struggle with due to the quadratic complexity of self-attention, which limits their context length. One solution to this problem is to extend transformers with memory mechanisms. We propose the Recurrent Action Transformer with Memory (RATE), a novel transformer-based architecture for offline RL that incorporates a recurrent memory mechanism designed to regulate information retention. We evaluate RATE across a diverse set of environments: memory-intensive tasks (ViZDoom-Two-Colors, T-Maze, Memory Maze, Minigrid-Memory, and POPGym), as well as standard Atari and MuJoCo benchmarks. Our comprehensive experiments demonstrate that RATE significantly improves performance in memory-dependent settings while remaining competitive on standard tasks across a broad range of baselines. These findings underscore the pivotal role of integrated memory mechanisms in offline RL and establish RATE as a unified, high-capacity architecture for effective decision-making over extended horizons. Code: https://sites.google.com/view/rate-model/.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data. Builds on 63 of its 92 references that are in the map. First posted on arXiv 15 Jun 2023.

Builds on

63 of 92 references.

Closest ancestors · 7

Same direction, newest first

  1. 2023Decision S4: Efficient Sequence-Based RL via State Spaces Layers8 Jun
  2. 2022How Crucial is Transformer in Decision Transformer?26 Nov
  3. 2022Q-learning Decision Transformer: Leveraging Dynamic Programming for Conditional Sequence Modelling in Offline RL8 Sep
  4. 2022Multi-Game Decision Transformers30 May
  5. 2022Online Decision Transformer11 Feb
  6. 2021Offline Reinforcement Learning as One Big Sequence Modeling Problem3 Jun
  7. 2021Decision Transformer: Reinforcement Learning via Sequence Modeling2 Jun

Other references · 56

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  2. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  3. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  4. 2017Proximal Policy Optimization Algorithmscited by 14,441
  5. 2017Neural Discrete Representation Learningcited by 4,650
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  11. 2020Longformer: The Long-Document Transformercited by 3,362
  12. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
38 more
  1. 2021Efficiently Modeling Long Sequences with Structured State Spacescited by 2,424
  2. 2014Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modelingcited by 2,341
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  31. 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 136
  32. 2020MART: Memory-Augmented Recurrent Transformer for Coherent Video Paragraph Captioningcited by 79
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  38. 2022Transformers are Meta-Reinforcement Learnerscited by 39

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