MASS: Multiplayer World Models with Authoritative Shared State
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Current video world models struggle in multiplayer environments because they entangle world state with view-dependent visual latents, leading to redundant compute, view inconsistencies, and poor scalability. We propose MASS (Multiplayer world models with Authoritative Shared State) to resolve this limitation. Inspired by multiplayer game architectures, MASS disentangles world dynamics and view rendering. A learned Logic Engine advances a global, authoritative typed state from joint actions without any hand-written transition function, acting as the sole recurrent memory and synchronization reference. From this shared state, a learned Rendering Engine generates independent and consistent views for any requested camera on demand. This explicit disentangling allows MASS to achieve superior state accuracy and lower cross-view inconsistency compared to state-of-the-art multi-view baselines on a matched multiplayer Snake benchmark. It advances predicted worlds with 1,024 concurrent players for 10,000 recurrent steps. Our results show that explicit, authoritative state modeling provides a practical foundation for scalable and consistent multi-agent world simulation.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 32 of its 38 references that are in the map. First posted on arXiv 6 Aug 2026.
Builds on
32 of 38 references.
Closest ancestors · 13
Same direction, newest first
- 2026Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers23 Jul
- 2026Multiplayer Interactive World Models with Representation Autoencoders6 Jul
- 2026Current World Models Lack a Persistent State Core18 Jun
- 2026Prisma-World: Camera-Controllable Multi-Agent Video World Model8 Jun
- 2026MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data1 Jun
- 2026Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players27 May
- 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Models20 Apr
- 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines3 Mar
- 2026ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling3 Mar
- 2026Solaris: Building a Multiplayer Video World Model in Minecraft25 Feb
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2024Genie: Generative Interactive Environments23 Feb
1 more
Other references · 19
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
- 2018World Modelscited by 1,444
- 2015Convolutional LSTM Network: A Machine Learning Approach for Precipitation Nowcastingcited by 1,428
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2018Learning Latent Dynamics for Planning from Pixelscited by 1,221
- 2023Mastering Diverse Domains through World Modelscited by 1,193
- 2020Learning to Simulate Complex Physics with Graph Networkscited by 867
- 2023TIFA: Accurate and Interpretable Text-to-Image Faithfulness Evaluation with Question Answeringcited by 416
- 2022Transformers are Sample-Efficient World Modelscited by 317
- 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 285
7 more
- 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 171
- 2023Transformer-based World Models Are Happy With 100k Interactionscited by 137
- 2020Learning to Simulate Dynamic Environments with GameGANcited by 86
- 2017Recurrent Environment Simulatorscited by 68
- 2021Playable Video Generationcited by 63
- 2020Neural Game Engine: Accurate learning of generalizable forward models from pixelscited by 12
- 2026WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interactioncited by 2
Built on by
Citing papers per year: 2026: 7.
7 papers.
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026ConsistWorld: Evidence Routing for Consistent Multi-Agent World Modelscited by 1
- 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Modelscited by 1
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interactioncited by 0
- 2026AgentGarten: Code Worlds for Evolving Agentscited by 0
- 2026WorldCast: Distributed Multiplayer World Modelscited by 0
- 2026WorldCast: Distributed Multiplayer World Models8 Oct 2026
- 2026AgentGarten: Code Worlds for Evolving Agents8 Oct 2026
- 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction8 Oct 2026
- 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models1 Oct 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026ConsistWorld: Evidence Routing for Consistent Multi-Agent World Models18 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
Similar, not cited
Close in wording, no citation either way
- 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
- 2026Programmable World Model
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
- 2026Population-Scalable Multi-Agent World Modeling
- 2026Code World Model: Coding Agent as World Brain
- 2026StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation
- 2026AutoWorldModel-Bench: A State-Centric Benchmark for Automated World-Model Research