mlsanityData to 7 Oct 2026

Split, Merge, and Refine: Fitting Tight Bounding Boxes via Over-Segmentation and Iterative Search

arXiv 2304.04336 ↗First posted 10 Apr 2023cs.CVcited by 2

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Abstract (arXiv)

Achieving tight bounding boxes of a shape while guaranteeing complete boundness is an essential task for efficient geometric operations and unsupervised semantic part detection. But previous methods fail to achieve both full coverage and tightness. Neural-network-based methods are not suitable for these goals due to the non-differentiability of the objective, while classic iterative search methods suffer from their sensitivity to the initialization. We propose a novel framework for finding a set of tight bounding boxes of a 3D shape via over-segmentation and iterative merging and refinement. Our result shows that utilizing effective search methods with appropriate objectives is the key to producing bounding boxes with both properties. We employ an existing pre-segmentation to split the shape and obtain over-segmentation. Then, we apply hierarchical merging with our novel tightness-aware merging and stopping criteria. To overcome the sensitivity to the initialization, we also define actions to refine the bounding box parameters in an Markov Decision Process (MDP) setup with a soft reward function promoting a wider exploration. Lastly, we further improve the refinement step with Monte Carlo Tree Search (MCTS) based multi-action space exploration. By thoughtful evaluation on diverse 3D shapes, we demonstrate full coverage, tightness, and an adequate number of bounding boxes of our method without requiring any training data or supervision. It thus can be applied to various downstream tasks in computer vision and graphics.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 20 of its 40 references that are in the map. First posted on arXiv 10 Apr 2023.

Builds on

20 of 40 references.

References · 20

  1. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
  2. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
  3. 2018PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understandingcited by 521
  4. 2023OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generationcited by 324
  5. 2019BSP-Net: Generating Compact Meshes via Binary Space Partitioningcited by 205
  6. 2016Learning Shape Abstractions by Assembling Volumetric Primitivescited by 181
  7. 2019CvxNet: Learnable Convex Decompositioncited by 173
  8. 2019Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboidscited by 123
  9. 2017CSGNet: Neural Shape Parser for Constructive Solid Geometrycited by 106
  10. 2021Neural Parts: Learning Expressive 3D Shape Abstractions with Invertible Neural Networkscited by 101
  11. 2019BAE-NET: Branched Autoencoder for Shape Co-Segmentationcited by 89
  12. 2022Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Searchcited by 61
8 more
  1. 2021Unsupervised Learning for Cuboid Shape Abstraction via Joint Segmentation from Point Cloudscited by 44
  2. 2020ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soupscited by 38
  3. 2019Fast Tetrahedral Meshing in the Wildcited by 35
  4. 2021MonteFloor: Extending MCTS for Reconstructing Accurate Large-Scale Floor Planscited by 26
  5. 2020Modeling 3D Shapes by Reinforcement Learningcited by 20
  6. 2021Monte Carlo Scene Search for 3D Scene Understandingcited by 19
  7. 2022RIM-Net: Recursive Implicit Fields for Unsupervised Learning of Hierarchical Shape Structurescited by 18
  8. 2022MCTS with Refinement for Proposals Selection Games in Scene Understandingcited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.