BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulation
Not on the map. Why?
Abstract (arXiv)
The systematic evaluation and understanding of computer vision models under varying conditions require large amounts of data with comprehensive and customized labels, which real-world vision datasets rarely satisfy. While current synthetic data generators offer a promising alternative, particularly for embodied AI tasks, they often fall short for computer vision tasks due to low asset and rendering quality, limited diversity, and unrealistic physical properties. We introduce the BEHAVIOR Vision Suite (BVS), a set of tools and assets to generate fully customized synthetic data for systematic evaluation of computer vision models, based on the newly developed embodied AI benchmark, BEHAVIOR-1K. BVS supports a large number of adjustable parameters at the scene level (e.g., lighting, object placement), the object level (e.g., joint configuration, attributes such as "filled" and "folded"), and the camera level (e.g., field of view, focal length). Researchers can arbitrarily vary these parameters during data generation to perform controlled experiments. We showcase three example application scenarios: systematically evaluating the robustness of models across different continuous axes of domain shift, evaluating scene understanding models on the same set of images, and training and evaluating simulation-to-real transfer for a novel vision task: unary and binary state prediction. Project website: https://behavior-vision-suite.github.io/
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 54 of its 75 references that are in the map. First posted on arXiv 15 May 2024.
Builds on
54 of 75 references.
References · 54
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2014Microsoft COCO: Common Objects in Contextcited by 17,498
- 2023Segment Anythingcited by 8,158
- 2013Efficient Estimation of Word Representations in Vector Spacecited by 4,346
- 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
- 2015Fast R-CNNcited by 2,930
- 2016Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotationscited by 2,646
- 2020The Many Faces of Robustness: A Critical Analysis of Out-of-Distribution Generalizationcited by 1,842
- 2021Vision Transformers for Dense Predictioncited by 1,789
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
38 more
- 2019Natural Adversarial Examplescited by 1,401
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
- 2021Grounded Language-Image Pre-trainingcited by 1,147
- 2017The "something something" video database for learning and evaluating visual common sensecited by 1,092
- 2018VizWiz Grand Challenge: Answering Visual Questions from Blind Peoplecited by 852
- 2018TSM: Temporal Shift Module for Efficient Video Understandingcited by 852
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
- 2017PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenescited by 768
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 767
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 747
- 2018Taskonomy: Disentangling Task Transfer Learningcited by 631
- 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 593
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
- 2019Object Detection in 20 Years: A Surveycited by 528
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
- 2023EVA-02: A Visual Representation for Neon Genesiscited by 377
- 2019The Neuro-Symbolic Concept Learner: Interpreting Scenes, Words, and Sentences From Natural Supervisioncited by 369
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
- 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
- 2022Is synthetic data from generative models ready for image recognition?cited by 320
- 20203D-FUTURE: 3D Furniture shape with TextUREcited by 306
- 2023Recognize Anything: A Strong Image Tagging Modelcited by 305
- 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 249
- 2023A Simple Framework for Open-Vocabulary Segmentation and Detectioncited by 197
- 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 191
- 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 161
- 2020iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenescited by 151
- 2022Habitat-Matterport 3D Semantics Datasetcited by 109
- 2018Actor and Observer: Joint Modeling of First and Third-Person Videoscited by 102
- 2018InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes Datasetcited by 87
- 2023iDisc: Internal Discretization for Monocular Depth Estimationcited by 71
- 2022Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Searchcited by 61
- 2022Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertioncited by 35
- 2023Going Beyond Nouns With Vision & Language Models Using Synthetic Datacited by 33
- 2022Neural-Sim: Learning to Generate Training Data with NeRFcited by 27
- 2021Grounding Predicates through Actionscited by 25
50 most cited of 54 All 54 (JSON)
Built on by
Citing papers per year: 2024: 5; 2025: 2; 2026: 6.
13 papers.
Sort:
By area:
- 2024GenEx: Generating an Explorable Worldcited by 20
- 2024Generative World Explorercited by 12
- 2024Right this way: Can VLMs Guide Us to See More to Answer Questions?cited by 10
- 2024HouseCrafter: Lifting Floorplans to 3D Scenes with 2D Diffusion Modelcited by 9
- 2026SimRecon: SimReady Compositional Scene Reconstruction from Real Videoscited by 9
- 20263D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Imagecited by 9
- 2026Generative World Renderercited by 8
- 2025SVLTA: Benchmarking Vision-Language Temporal Alignment via Synthetic Video Situationcited by 4
- 2026SPEAR: A Simulator for Photorealistic Embodied AI Researchcited by 3
- 2025Predicate Hierarchies Improve Few-Shot State Classificationcited by 1
- 2026ReplicateAnyScene: Zero-Shot Video-to-3D Composition via Textual-Visual-Spatial Alignmentcited by 1
- 2024Leverage Task Context for Object Affordance Rankingcited by 0
1 more
- 2026VirtualEnv: A Platform for Embodied AI Researchcited by 0
- 2026SPEAR: A Simulator for Photorealistic Embodied AI Research7 Jul 2026
- 2026ReplicateAnyScene: Zero-Shot Video-to-3D Composition via Textual-Visual-Spatial Alignment12 Apr 2026
- 20263D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Image6 Apr 2026
- 2026Generative World Renderer2 Apr 2026
- 2026SimRecon: SimReady Compositional Scene Reconstruction from Real Videos2 Mar 2026
- 2026VirtualEnv: A Platform for Embodied AI Research12 Jan 2026
- 2025SVLTA: Benchmarking Vision-Language Temporal Alignment via Synthetic Video Situation8 Apr 2025
- 2025Predicate Hierarchies Improve Few-Shot State Classification18 Feb 2025
- 2024GenEx: Generating an Explorable World12 Dec 2024
- 2024Leverage Task Context for Object Affordance Ranking25 Nov 2024
- 2024Generative World Explorer18 Nov 2024
- 2024Right this way: Can VLMs Guide Us to See More to Answer Questions?1 Nov 2024
1 more
- 2026VirtualEnv: A Platform for Embodied AI Researchcited by 0
- 2026VirtualEnv: A Platform for Embodied AI Research12 Jan 2026
- 2024GenEx: Generating an Explorable Worldcited by 20
- 2024Generative World Explorercited by 12
- 2024Right this way: Can VLMs Guide Us to See More to Answer Questions?cited by 10
- 2026SimRecon: SimReady Compositional Scene Reconstruction from Real Videoscited by 9
- 20263D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Imagecited by 9
- 2026Generative World Renderercited by 8
- 2025SVLTA: Benchmarking Vision-Language Temporal Alignment via Synthetic Video Situationcited by 4
- 2026SPEAR: A Simulator for Photorealistic Embodied AI Researchcited by 3
- 2025Predicate Hierarchies Improve Few-Shot State Classificationcited by 1
- 2026ReplicateAnyScene: Zero-Shot Video-to-3D Composition via Textual-Visual-Spatial Alignmentcited by 1
- 2024Leverage Task Context for Object Affordance Rankingcited by 0
- 2026SPEAR: A Simulator for Photorealistic Embodied AI Research7 Jul 2026
- 2026ReplicateAnyScene: Zero-Shot Video-to-3D Composition via Textual-Visual-Spatial Alignment12 Apr 2026
- 20263D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Image6 Apr 2026
- 2026Generative World Renderer2 Apr 2026
- 2026SimRecon: SimReady Compositional Scene Reconstruction from Real Videos2 Mar 2026
- 2025SVLTA: Benchmarking Vision-Language Temporal Alignment via Synthetic Video Situation8 Apr 2025
- 2025Predicate Hierarchies Improve Few-Shot State Classification18 Feb 2025
- 2024GenEx: Generating an Explorable World12 Dec 2024
- 2024Leverage Task Context for Object Affordance Ranking25 Nov 2024
- 2024Generative World Explorer18 Nov 2024
- 2024Right this way: Can VLMs Guide Us to See More to Answer Questions?1 Nov 2024