I2CD: Direct Image-to-Convex Decomposition for Simulation-Ready Collision Geometry
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Abstract (arXiv)
Physics simulators and motion planners require convex collision geometry, yet image-to-3D generative models output dense, frequently non-manifold visual meshes. Bridging the two today takes a slow, brittle reconstruct-then-decompose pipeline of repair, decimation, and approximate convex decomposition. We present I2CD, which predicts a convex decomposition directly from a single RGB image. Rather than train a new image-to-3D model, I2CD freezes the pretrained Hunyuan3D-2 image-conditioned diffusion transformer and shape decoder and trains only a lightweight cross-attention head (38M parameters, under ten GPU-hours) whose learned "convex-slot" tokens emit the halfplane parameters of K convex polytopes. The output is compact, convex by construction, and loads into physics engines without any post-processing, in ~0.5s per image. On 227 held-out OmniObject3D and Google Scanned Objects instances, I2CD attains the highest volumetric IoU among eight reconstruct-then-decompose pipelines while running 6-37× faster end-to-end. In a cross-simulator study in MuJoCo, PyBullet, Genesis, and Isaac Sim, every engine uses I2CD geometry as delivered, whereas raw generated meshes "load" everywhere but are silently replaced by a different collision shape in most cases or need seconds to minutes of per-object preprocessing. On a physical xArm7, I2CD produces planner-ready geometry for a 20-object cluttered scene in 11s versus 328s for the strongest baseline, at comparable pick-and-place execution success (85 vs. 90 of 100 trials).
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 28 of its 43 references that are in the map. First posted on arXiv 2 Oct 2026.
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References · 28
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16 more
- 2025Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generationcited by 356
- 2023OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generationcited by 326
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