mlsanityData to 14 Oct 2026

YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluation

arXiv 2610.17521 ↗First posted 13 Oct 2026cs.RO cs.AIcited by 0

New in Vision-language-action models; no direction yet. Vision-language-action models

Abstract (arXiv)

Evaluating VLA policies on real robots is costly, time-consuming, and difficult to reproduce, making real-to-sim simulation essential for scalable evaluation. While 3D Gaussian Splatting (3DGS) enables rapid real-to-sim scene generation, the reconstruction quality required for reliable policy evaluation remains unquantified. In particular, policies relying on wrist-mounted fisheye cameras (e.g., YUBI handheld gripper data) are heavily exposed to visual artifacts (holes, floaters) in wide-angle views, directly degrading task performance. To address this, we present YUBI-Real2Sim, a unified framework for 3DGS-based scene reconstruction and real-to-sim policy evaluation under dual fisheye wrist views. We develop an integrated pipeline combining 200-degree fisheye camera capture, 3DGS training, 3D foundation models for object modeling, and MuJoCo-based physical simulation, reproducing the observed real-world policy ordering in eight of nine scene-task comparisons. Using this framework, we construct a benchmark across two bimanual robot platforms, three scenes, three tasks, and dual pi0.5-based policies. This systematically measures real-to-sim rank agreement and evaluates policy sensitivity against counterfactual 3DGS artifacts (ceiling holes, floaters, warping) and capture disturbances. We further analyze whether novel-view quality scores can indicate policy-ranking reliability under a scene-held-out evaluation protocol. The results show task-dependent performance and limitations of quality-based reliability prediction, highlighting the need to assess reconstruction quality when using Real2Sim for policy evaluation. These results do not yet establish a generally reliable scene-acceptance rule. Project Page: https://yubi-real2sim.airoa.io.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 25 of its 35 references that are in the map. First posted on arXiv 13 Oct 2026.

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25 of 35 references.

References · 25

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2020robosuite: A Modular Simulation Framework and Benchmark for Robot Learningcited by 511
  4. 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 495
  5. 2024Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robotscited by 394
  6. 2025Native and Compact Structured Latents for 3D Generationcited by 175
  7. 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 144
  8. 2022Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Searchcited by 67
  9. 2025Re3Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulationcited by 43
  10. 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policiescited by 33
  11. 2025Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactionscited by 30
  12. 2024Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Camerascited by 24
13 more
  1. 2025GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulationcited by 19
  2. 2021Jerk-limited Real-time Trajectory Generation with Arbitrary Target Statescited by 16
  3. 2026SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluationcited by 16
  4. 2025Reliable and Scalable Robot Policy Evaluation with Imperfect Simulatorscited by 14
  5. 2025Self-Calibrating Gaussian Splatting for Large Field of View Reconstructioncited by 11
  6. 2025SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splattingcited by 9
  7. 2024RoboMD: Uncovering Robot Vulnerabilities through Semantic Potential Fieldscited by 7
  8. 2024CrossScore: Towards Multi-View Image Evaluation and Scoringcited by 6
  9. 2025NVS-SQA: Exploring Self-Supervised Quality Representation Learning for Neurally Synthesized Scenes without Referencescited by 5
  10. 2026RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluationcited by 5
  11. 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 4
  12. 2026YUBI: Yielding Universal Bidigital Interface for Bimanual Dexterous Manipulation at Scalecited by 4
  13. 2026UMI-Bench 1.0: An Open and Reproducible Real-World Benchmark for Tabletop Robotic Manipulation with UMI Datacited by 1

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  4. 2024RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning
  5. 2025VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion
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