Normal-Form Correlation in Markov Games
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Abstract (arXiv)
There has been a surge of recent work on correlated equilibrium concepts in Markov games. However, existing results focus on concepts weaker than normal-form correlated equilibria (NFCEs), leaving open the more challenging question of computing such equilibria, which goes back to the seminal work of Papadimitriou and Roughgarden (JACM'08). Here, we establish the first efficient algorithm for NFCEs in finite-horizon Markov games with a fixed number of players n. In particular, with S states, horizon H, and at most A actions per player, it computes an ε-NFCE in time S(AH/ε)O(n). This is the first algorithm polynomial in 1/ε and the description of the game for NFCEs in an interesting class of problems beyond the normal-form setting. Moreover, under the usual assumption that recommendations are independent across states, we show PPAD-completeness---that is, computational equivalence to Nash equilibria---either in many-player games or when the precision is exponentially small. The key idea behind our approach is to run backward induction on a sequence of auxiliary stage games, but with the twist that in each step we compute a constant-expectation correlated equilibrium. This is a natural refinement of correlated equilibrium in which the conditional expected payoff from obeying is independent of the recommendation. In fact, our reduction goes both ways, establishing an equivalence between constant-expectation CEs and NFCEs in Markov games. For a fixed number of players, we observe that a constant-expectation CE can be computed approximately by combining linear programming with suitable discretization. In contrast, it is PPAD-hard in i) polymatrix (many-player) games at constant precision, and ii) two-player games at exponentially small precision. The latter result follows from an unexpected connection to rank-2 two-player games.
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References · 20
- 2021When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?cited by 67
- 2022The Complexity of Markov Equilibrium in Stochastic Gamescited by 49
- 2023Fast swap regret minimization and applications to approximate correlated equilibriacited by 32
- 2023Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximationcited by 30
- 2023Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximationcited by 27
- 2020Hindsight and Sequential Rationality of Correlated Playcited by 22
- 2014Inapproximability of Nash Equilibriumcited by 17
- 2021Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Gamescited by 15
- 2024Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Gamescited by 13
- 2024Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex Gamescited by 12
- 2023Hardness of Independent Learning and Sparse Equilibrium Computation in Markov Gamescited by 10
- 2025Swap Regret and Correlated Equilibria Beyond Normal-Form Gamescited by 8
8 more
- 2022Pure-Circuit: Tight Inapproximability for PPADcited by 7
- 2025Learning and Computation of Phi-Equilibria at the Frontier of Tractabilitycited by 4
- 2014Constant Rank Bimatrix Games are PPAD-hardcited by 3
- 2026On the Complexity of Correlated Equilibria Beyond Normal-Form Gamescited by 2
- 2026The Computable but Not Learnable Information-Value-Free Equilibria and Regulation of Algorithmic Collusioncited by 2
- 2026The Complexity of Computing Coarse Correlated Equilibria in Markov Games with a Single Controllercited by 1
- 2026Independent Reinforcement Learning in Discounted Markov Gamescited by 1
- 2026Algorithmic Collusion and the Complexity of Information-Value-Free Equilibriacited by 1
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