mlsanityData to 7 Oct 2026

Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning

arXiv 2410.16600 ↗First posted 22 Oct 2024cs.GT cs.AI cs.MAcited by 3

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Abstract (arXiv)

Behavioral diversity, expert imitation, fairness, safety goals and others give rise to preferences in sequential decision making domains that do not decompose additively across time. We introduce the class of convex Markov games that allow general convex preferences over occupancy measures. Despite infinite time horizon and strictly higher generality than Markov games, pure strategy Nash equilibria exist. Furthermore, equilibria can be approximated empirically by performing gradient descent on an upper bound of exploitability. Our experiments reveal novel solutions to classic repeated normal-form games, find fair solutions in a repeated asymmetric coordination game, and prioritize safe long-term behavior in a robot warehouse environment. In the prisoner's dilemma, our algorithm leverages transient imitation to find a policy profile that deviates from observed human play only slightly, yet achieves higher per-player utility while also being three orders of magnitude less exploitable.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 34 of its 71 references that are in the map. First posted on arXiv 22 Oct 2024.

Builds on

34 of 71 references.

References · 34

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22 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.