Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learning
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Abstract (arXiv)
Mean-field games (MFG) have become significant tools for solving large-scale multi-agent reinforcement learning problems under symmetry. However, the assumption of exact symmetry limits the applicability of MFGs, as real-world scenarios often feature inherent heterogeneity. Furthermore, most works on MFG assume access to a known MFG model, which might not be readily available for real-world finite-agent games. In this work, we broaden the applicability of MFGs by providing a methodology to extend any finite-player, possibly asymmetric, game to an "induced MFG". First, we prove that N-player dynamic games can be symmetrized and smoothly extended to the infinite-player continuum via explicit Kirszbraun extensions. Next, we propose the notion of α,β-symmetric games, a new class of dynamic population games that incorporate approximate permutation invariance. For α,β-symmetric games, we establish explicit approximation bounds, demonstrating that a Nash policy of the induced MFG is an approximate Nash of the N-player dynamic game. We show that TD learning converges up to a small bias using trajectories of the N-player game with finite-sample guarantees, permitting symmetrized learning without building an explicit MFG model. Finally, for certain games satisfying monotonicity, we prove a sample complexity of widetildeO(varepsilon-6) for the N-agent game to learn an varepsilon-Nash up to symmetrization bias. Our theory is supported by evaluations on MARL benchmarks with thousands of agents.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 30 of its 60 references that are in the map. First posted on arXiv 27 Aug 2024.
Builds on
30 of 60 references.
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18 more
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Built on by
Citing papers per year: 2024: 1; 2025: 0; 2026: 1.
2 papers.
- 2026Operator Learning for Families of Finite-State Mean-Field Games13 Feb 2026
- 2024Last Iterate Convergence in Monotone Mean Field Games7 Oct 2024
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