PMG: Parameterized Motion Generator for Human-like Locomotion Control
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Abstract (arXiv)
Recent advances in data-driven reinforcement learning and motion tracking have substantially improved humanoid locomotion, yet critical practical challenges remain. In particular, while low-level motion tracking and trajectory-following controllers are mature, whole-body reference-guided methods are difficult to adapt to higher-level command interfaces and diverse task contexts: they require large, high-quality datasets, are brittle across speed and pose regimes, and are sensitive to robot-specific calibration. To address these limitations, we propose the Parameterized Motion Generator (PMG), a real-time motion generator grounded in an analysis of human motion structure that synthesizes reference trajectories using only a compact set of parameterized motion data together with high-dimensional control commands. Combined with an imitation-learning pipeline and an optimization-based sim-to-real motor parameter identification module, we validate the complete approach on our humanoid prototype ZERITH Z1 and show that, within a single integrated system, PMG produces natural, human-like locomotion, responds precisely to high-dimensional control inputs-including VR-based teleoperation-and enables efficient, verifiable sim-to-real transfer. Together, these results establish a practical, experimentally validated pathway toward natural and deployable humanoid control. Website: https://pmg-icra26.github.io/
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References · 21
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
- 2022Human Motion Diffusion Modelcited by 1,062
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- 2019Solving Rubik's Cube with a Robot Handcited by 699
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- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
- 2018Training Deep Networks with Synthetic Data: Bridging the Reality Gap by Domain Randomizationcited by 292
- 2022Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memorycited by 210
- 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 164
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
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- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
- 2017Text2Action: Generative Adversarial Synthesis from Language to Actioncited by 106
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
- 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
- 2025Retargeting Matters: General Motion Retargeting for Humanoid Motion Trackingcited by 60
- 2025AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Controlcited by 47
- 2021Generative Adversarial Graph Convolutional Networks for Human Action Synthesiscited by 23
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