What can you do with a rock? Affordance extraction via word embeddings
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Abstract (arXiv)
Autonomous agents must often detect affordances: the set of behaviors enabled by a situation. Affordance detection is particularly helpful in domains with large action spaces, allowing the agent to prune its search space by avoiding futile behaviors. This paper presents a method for affordance extraction via word embeddings trained on a Wikipedia corpus. The resulting word vectors are treated as a common knowledge database which can be queried using linear algebra. We apply this method to a reinforcement learning agent in a text-only environment and show that affordance-based action selection improves performance most of the time. Our method increases the computational complexity of each learning step but significantly reduces the total number of steps needed. In addition, the agent's action selections begin to resemble those a human would choose.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Mar 2017.
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Citing papers per year: 2021: 6; 2022: 4; 2023: 1; 2024: 2.
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- 2023Plan, Eliminate, and Track -- Language Models are Good Teachers for Embodied Agentscited by 32
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2021Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agentscited by 20
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
- 2021Temporally Abstract Partial Modelscited by 11
- 2021Situated Dialogue Learning through Procedural Environment Generationcited by 9
- 2022Pretraining on Interactions for Learning Grounded Affordance Representationscited by 5
- 2024Knowing What Not to Do: Leverage Language Model Insights for Action Space Pruning in Multi-agent Reinforcement Learningcited by 3
- 2021Actionable Entities Recognition Benchmark for Interactive Fictioncited by 2
- 2022Knowledge-Guided Exploration in Deep Reinforcement Learningcited by 2
- 2024What if Red Can Talk? Dynamic Dialogue Generation Using Large Language Modelscited by 2
- 2024What if Red Can Talk? Dynamic Dialogue Generation Using Large Language Models29 Jul 2024
- 2024Knowing What Not to Do: Leverage Language Model Insights for Action Space Pruning in Multi-agent Reinforcement Learning27 May 2024
- 2023Plan, Eliminate, and Track -- Language Models are Good Teachers for Embodied Agents3 May 2023
- 2022Knowledge-Guided Exploration in Deep Reinforcement Learning26 Oct 2022
- 2022Pretraining on Interactions for Learning Grounded Affordance Representations5 Jul 2022
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environments1 Jul 2022
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Games4 Jan 2022
- 2021Situated Dialogue Learning through Procedural Environment Generation7 Oct 2021
- 2021Actionable Entities Recognition Benchmark for Interactive Fiction28 Sep 2021
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Language20 Sep 2021
- 2021Temporally Abstract Partial Models6 Aug 2021
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environments8 Jul 2021
1 more
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2021Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agentscited by 20
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
- 2021Temporally Abstract Partial Modelscited by 11
- 2021Situated Dialogue Learning through Procedural Environment Generationcited by 9
- 2022Pretraining on Interactions for Learning Grounded Affordance Representationscited by 5
- 2021Actionable Entities Recognition Benchmark for Interactive Fictioncited by 2
- 2022Knowledge-Guided Exploration in Deep Reinforcement Learningcited by 2
- 2024What if Red Can Talk? Dynamic Dialogue Generation Using Large Language Modelscited by 2
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environmentscited by 1
- 2024What if Red Can Talk? Dynamic Dialogue Generation Using Large Language Models29 Jul 2024
- 2022Knowledge-Guided Exploration in Deep Reinforcement Learning26 Oct 2022
- 2022Pretraining on Interactions for Learning Grounded Affordance Representations5 Jul 2022
- 2022Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environments1 Jul 2022
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Games4 Jan 2022
- 2021Situated Dialogue Learning through Procedural Environment Generation7 Oct 2021
- 2021Actionable Entities Recognition Benchmark for Interactive Fiction28 Sep 2021
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Language20 Sep 2021
- 2021Temporally Abstract Partial Models6 Aug 2021
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environments8 Jul 2021
- 2021Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents25 Mar 2021