Ontologically Faithful Generation of Non-Player Character Dialogues
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Abstract (arXiv)
We introduce a language generation task grounded in a popular video game environment. KNUDGE (KNowledge Constrained User-NPC Dialogue GEneration) requires models to produce trees of dialogue between video game characters that accurately reflect quest and entity specifications stated in natural language. KNUDGE is constructed from side quest dialogues drawn directly from game data of Obsidian Entertainment's The Outer Worlds, leading to real-world complexities in generation: (1) dialogues are branching trees as opposed to linear chains of utterances; (2) utterances must remain faithful to the game lore -- character personas, backstories, and entity relationships; and (3) a dialogue must accurately reveal new quest details to the human player. We report results for a set of neural generation models using supervised and in-context learning techniques; we find competent performance but room for future work addressing the challenges of creating realistic, game-quality dialogues.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 28 of its 192 references that are in the map. First posted on arXiv 20 Dec 2022.
Builds on
28 of 192 references.
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16 more
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Built on by
Citing papers per year: 2023: 2; 2024: 2; 2025: 2; 2026: 1.
7 papers.
- 2025RoleRAG: Enhancing LLM Role-Playing via Graph Guided Retrievalcited by 7
- 2023Tachikuma: Understading Complex Interactions with Multi-Character and Novel Objects by Large Language Modelscited by 5
- 2023Interpreting User Requests in the Context of Natural Language Standing Instructionscited by 5
- 2024AntEval: Evaluation of Social Interaction Competencies in LLM-Driven Agentscited by 2
- 2024Using Natural Language Inference to Improve Persona Extraction from Dialogue in a New Domaincited by 2
- 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 1
- 2026Controlling and Assessing Appropriate Persona Use in LLM-based Dialogue Generationcited by 0
- 2026Controlling and Assessing Appropriate Persona Use in LLM-based Dialogue Generation4 Sep 2026
- 2025Shall We Play a Game? Language Models for Open-ended Wargames21 Sep 2025
- 2025RoleRAG: Enhancing LLM Role-Playing via Graph Guided Retrieval24 May 2025
- 2024Using Natural Language Inference to Improve Persona Extraction from Dialogue in a New Domain12 Jan 2024
- 2024AntEval: Evaluation of Social Interaction Competencies in LLM-Driven Agents12 Jan 2024
- 2023Interpreting User Requests in the Context of Natural Language Standing Instructions16 Nov 2023
- 2023Tachikuma: Understading Complex Interactions with Multi-Character and Novel Objects by Large Language Models24 Jul 2023