What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Vision-language models have shown impressive progress in recent years. However, existing models are largely limited to turn-based interactions, where each turn must be stepped (i.e., prompted) by the user. Open-ended, asynchronous interactions, where an AI model may proactively deliver timely responses or feedback based on the unfolding situation in real-time, are an open challenge. In this work, we present the QEVD benchmark and dataset, which explores human-AI interaction in the challenging, yet controlled, real-world domain of fitness coaching -- a task which intrinsically requires monitoring live user activity and providing immediate feedback. The benchmark requires vision-language models to recognize complex human actions, identify possible mistakes, and provide appropriate feedback in real-time. Our experiments reveal the limitations of existing state-of-the-art vision-language models for such asynchronous situated interactions. Motivated by this, we propose a simple end-to-end streaming baseline that can respond asynchronously to human actions with appropriate feedback at the appropriate time.
Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 46 of its 74 references that are in the map. First posted on arXiv 11 Jul 2024.
Builds on
46 of 74 references.
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Citing papers per year: 2025: 8; 2026: 10.
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- 2026Learning Consistent Temporal Grounding between Related Tasks in Sports Coaching19 Mar 2026
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- 2025Explainable Action Form Assessment by Exploiting Multimodal Chain-of-Thoughts Reasoning17 Dec 2025
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- 2025Temporally-Grounded Language Generation: Towards Real-Time Vision-Language Modelscited by 0
- 2026FitAQA: A Benchmark of Fitness Action Quality Assessment for Multimodal Large Language Models9 Aug 2026
- 2026GuideMe: Multi-Domain Task Guidance and Intervention in Streaming Video3 Jul 2026
- 2025MMDuet2: Enhancing Proactive Interaction of Video MLLMs with Multi-Turn Reinforcement Learning7 Dec 2025
- 2025Can Multi-Modal LLMs Provide Live Step-by-Step Task Guidance?27 Nov 2025
- 2025Temporally-Grounded Language Generation: Towards Real-Time Vision-Language Models16 May 2025
- 2025Can Vision-Language Models Answer Face to Face Questions in the Real-World?25 Mar 2025
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- 2026From 3D Pose to Prose: Biomechanics-Grounded Vision--Language Coachingcited by 2
- 2026MistExit: Learning to Exit for Early Mistake Detection in Procedural Videoscited by 1
- 2026Learning Consistent Temporal Grounding between Related Tasks in Sports Coachingcited by 1
- 2026SportSkills: Physical Skill Learning from Sports Instructional Videoscited by 1
- 2026Streaming Interventions: Can Video Large Language Models Correct Mistakes as They Occur?cited by 0
- 2026Fine-grained Human Motion Understanding with Language Modelscited by 0
- 2026Fine-grained Human Motion Understanding with Language Models18 Jun 2026
- 2026Streaming Interventions: Can Video Large Language Models Correct Mistakes as They Occur?8 Jun 2026
- 2026From 3D Pose to Prose: Biomechanics-Grounded Vision--Language Coaching27 Mar 2026
- 2026SportSkills: Physical Skill Learning from Sports Instructional Videos26 Mar 2026
- 2026Learning Consistent Temporal Grounding between Related Tasks in Sports Coaching19 Mar 2026
- 2026MistExit: Learning to Exit for Early Mistake Detection in Procedural Videos15 Mar 2026
- 2026From Static Inference to Dynamic Interaction: A Survey of Streaming Large Language Models4 Mar 2026
- 2025SkillSight: Efficient First-Person Skill Assessment with Gaze24 Nov 2025
- 2025Learning Skill-Attributes for Transferable Assessment in Video17 Nov 2025
- 2025StreamMind: Unlocking Full Frame Rate Streaming Video Dialogue through Event-Gated Cognition8 Mar 2025
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