mlsanityData to 7 Oct 2026

What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction

arXiv 2407.08101 ↗First posted 11 Jul 2024cs.CVcited by 18

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Vision-language models have shown impressive progress in recent years. However, existing models are largely limited to turn-based interactions, where each turn must be stepped (i.e., prompted) by the user. Open-ended, asynchronous interactions, where an AI model may proactively deliver timely responses or feedback based on the unfolding situation in real-time, are an open challenge. In this work, we present the QEVD benchmark and dataset, which explores human-AI interaction in the challenging, yet controlled, real-world domain of fitness coaching -- a task which intrinsically requires monitoring live user activity and providing immediate feedback. The benchmark requires vision-language models to recognize complex human actions, identify possible mistakes, and provide appropriate feedback in real-time. Our experiments reveal the limitations of existing state-of-the-art vision-language models for such asynchronous situated interactions. Motivated by this, we propose a simple end-to-end streaming baseline that can respond asynchronously to human actions with appropriate feedback at the appropriate time.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 46 of its 74 references that are in the map. First posted on arXiv 11 Jul 2024.

Builds on

46 of 74 references.

References · 46

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34 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 8; 2026: 10.

18 papers.

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  1. 2025StreamMind: Unlocking Full Frame Rate Streaming Video Dialogue through Event-Gated Cognitioncited by 44
  2. 2025MMDuet2: Enhancing Proactive Interaction of Video MLLMs with Multi-Turn Reinforcement Learningcited by 18
  3. 2025Explainable Action Form Assessment by Exploiting Multimodal Chain-of-Thoughts Reasoningcited by 13
  4. 2025Can Vision-Language Models Answer Face to Face Questions in the Real-World?cited by 7
  5. 2025Learning Skill-Attributes for Transferable Assessment in Videocited by 4
  6. 2025SkillSight: Efficient First-Person Skill Assessment with Gazecited by 4
  7. 2026From Static Inference to Dynamic Interaction: A Survey of Streaming Large Language Modelscited by 3
  8. 2025Can Multi-Modal LLMs Provide Live Step-by-Step Task Guidance?cited by 2
  9. 2026From 3D Pose to Prose: Biomechanics-Grounded Vision--Language Coachingcited by 2
  10. 2026MistExit: Learning to Exit for Early Mistake Detection in Procedural Videoscited by 1
  11. 2026Learning Consistent Temporal Grounding between Related Tasks in Sports Coachingcited by 1
  12. 2026SportSkills: Physical Skill Learning from Sports Instructional Videoscited by 1
6 more
  1. 2026GuideMe: Multi-Domain Task Guidance and Intervention in Streaming Videocited by 1
  2. 2026FitAQA: A Benchmark of Fitness Action Quality Assessment for Multimodal Large Language Modelscited by 1
  3. 2025Temporally-Grounded Language Generation: Towards Real-Time Vision-Language Modelscited by 0
  4. 2026Generalizing Sports Feedback Generation by Watching Competitions and Reading Books: A Rock Climbing Case Studycited by 0
  5. 2026Streaming Interventions: Can Video Large Language Models Correct Mistakes as They Occur?cited by 0
  6. 2026Fine-grained Human Motion Understanding with Language Modelscited by 0

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  1. 2026BoT-Feedback: Grounding Multimodal Reasoning in Biomechanical Evidence for Explainable Human Action Feedback
  2. 2025FormCoach: Lift Smarter, Not Harder
  3. 2026Can Vision Language Models Judge Action Quality? An Empirical Evaluation
  4. 2026LifeEval: A Multimodal Benchmark for Assistive AI in Egocentric Daily Life Tasks
  5. 2024Collaborative Gym: A Framework for Enabling and Evaluating Human-Agent Collaboration
  6. 2024ExpertAF: Expert Actionable Feedback from Video
  7. 2026PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models
  8. 2026ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction