mlsanityData to 7 Oct 2026

Situated Language Learning via Interactive Narratives

arXiv 2103.09977 ↗First posted 18 Mar 2021cs.AI cs.CLcited by 2

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Abstract (arXiv)

This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key components in creating such agents are interactivity and environment grounding, shown to be vital parts of language learning in humans, and posit that interactive narratives should be the environments of choice for such training these agents. These games are simulations in which an agent interacts with the world through natural language -- "perceiving", "acting upon", and "talking to" the world using textual descriptions, commands, and dialogue -- and as such exist at the intersection of natural language processing, storytelling, and sequential decision making. We discuss the unique challenges a text games' puzzle-like structure combined with natural language state-and-action spaces provides: knowledge representation, commonsense reasoning, and exploration. Beyond the challenges described so far, progress in the realm of interactive narratives can be applied in adjacent problem domains. These applications provide interesting challenges of their own as well as extensions to those discussed so far. We describe three of them in detail: (1) evaluating AI system's commonsense understanding by automatically creating interactive narratives; (2) adapting abstract text-based policies to include other modalities such as vision; and (3) enabling multi-agent and human-AI collaboration in shared, situated worlds.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 26 of its 39 references that are in the map. First posted on arXiv 18 Mar 2021.

Builds on

26 of 39 references.

References · 26

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14 more
  1. 2018Learn What Not to Learn: Action Elimination with Deep Reinforcement Learningcited by 77
  2. 2018Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learningcited by 53
  3. 2020How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worldscited by 38
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  5. 2020How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worldscited by 35
  6. 2020Bringing Stories Alive: Generating Interactive Fiction Worldscited by 28
  7. 2020Exploration Based Language Learning for Text-Based Gamescited by 18
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  14. 2016A Paradigm for Situated and Goal-Driven Language Learningcited by 4

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Citing papers per year: 2021: 1; 2022: 1.

2 papers.