mlsanityData to 7 Oct 2026

I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons

arXiv 2212.10060 ↗First posted 20 Dec 2022cs.CL cs.AIcited by 22

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Abstract (arXiv)

We propose a novel task, G4C, to study teacher-student natural language interactions in a goal-driven and grounded environment. Dungeons and Dragons (D&D), a role-playing game, provides an ideal setting to investigate such interactions. Here, the Dungeon Master (DM), i.e., the teacher, guides the actions of several players -- students, each with their own personas and abilities -- to achieve shared goals grounded in a fantasy world. Our approach is to decompose and model these interactions into (1) the DM's intent to guide players toward a given goal; (2) the DM's guidance utterance to the players expressing this intent; and (3) a theory-of-mind (ToM) model that anticipates the players' reaction to the guidance one turn into the future. We develop a novel reinforcement learning (RL) method for training a DM that generates guidance for players by rewarding utterances where the intent matches the ToM-anticipated player actions. Human and automated evaluations show that a DM trained to explicitly model intents and incorporate ToM of the players using RL generates better-quality guidance that is 3x more likely to fulfill the DM's intent than a vanilla natural language generation (NLG) approach.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 23 of its 46 references that are in the map. First posted on arXiv 20 Dec 2022.

Builds on

23 of 46 references.

References · 23

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  8. 2022Neural Theory-of-Mind? On the Limits of Social Intelligence in Large LMscited by 220
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  11. 2019Learning to Speak and Act in a Fantasy Text Adventure Gamecited by 122
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11 more
  1. 2021MindCraft: Theory of Mind Modeling for Situated Dialogue in Collaborative Taskscited by 62
  2. 2020How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worldscited by 35
  3. 2022Dungeons and Dragons as a Dialog Challenge for Artificial Intelligencecited by 35
  4. 2021Few-shot Language Coordination by Modeling Theory of Mindcited by 32
  5. 2021Learning Knowledge Graph-based World Models of Textual Environmentscited by 31
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  8. 2020Program Synthesis with Pragmatic Communicationcited by 15
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 5; 2024: 8; 2025: 7; 2026: 2.

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  1. 2024From Persona to Personalization: A Survey on Role-Playing Language Agentscited by 206
  2. 2023How FaR Are Large Language Models From Agents with Theory-of-Mind?cited by 75
  3. 2024OpenToM: A Comprehensive Benchmark for Evaluating Theory-of-Mind Reasoning Capabilities of Large Language Modelscited by 54
  4. 2024SimpleToM: Exposing the Gap between Explicit ToM Inference and Implicit ToM Application in LLMscited by 51
  5. 2024LLM Harmony: Multi-Agent Communication for Problem Solvingcited by 34
  6. 2023Towards A Holistic Landscape of Situated Theory of Mind in Large Language Modelscited by 32
  7. 2023Interactive Natural Language Processingcited by 31
  8. 2024InterIntent: Investigating Social Intelligence of LLMs via Intention Understanding in an Interactive Game Contextcited by 25
  9. 2025Theory of Mind in Large Language Models: Assessment and Enhancementcited by 24
  10. 2023CALYPSO: LLMs as Dungeon Masters' Assistantscited by 23
  11. 2025Teaching Language Models To Gather Information Proactivelycited by 14
  12. 2024Limits of Theory of Mind Modelling in Dialogue-Based Collaborative Plan Acquisitioncited by 10
10 more
  1. 2025Bayesian Social Deduction with Graph-Informed Language Modelscited by 8
  2. 2024You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function Callingcited by 4
  3. 2025XToM: Exploring the Multilingual Theory of Mind for Large Language Modelscited by 2
  4. 2023Utility-based Adaptive Teaching Strategies using Bayesian Theory of Mindcited by 1
  5. 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 1
  6. 2024Graph Integrated Language Transformers for Next Action Prediction in Complex Phone Callscited by 0
  7. 2025First Steps Towards Overhearing LLM Agents: A Case Study With Dungeons & Dragons Gameplaycited by 0
  8. 2025OnlineMate: An LLM-Based Multi-Agent Companion System for Cognitive Support in Online Learningcited by 0
  9. 2026Are LLMs Smarter Than Chimpanzees? An Evaluation on Perspective Taking and Knowledge State Estimationcited by 0
  10. 2026Does Theory of Mind Improvement Really Benefit Human-AI Interactions? Empirical Findings from Interactive Evaluationscited by 0