Toward Automated Quest Generation in Text-Adventure Games
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Abstract (arXiv)
Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typically structured as puzzles or quests wherein the player must execute certain actions in a certain order to succeed. In this paper, we consider the problem of procedurally generating a quest, defined as a series of actions required to progress towards a goal, in a text-adventure game. Quest generation in text environments is challenging because they must be semantically coherent. We present and evaluate two quest generation techniques: (1) a Markov model, and (2) a neural generative model. We specifically look at generating quests about cooking and train our models on recipe data. We evaluate our techniques with human participant studies looking at perceived creativity and coherence.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Sep 2019.
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Citing papers per year: 2021: 5; 2022: 3; 2023: 2; 2024: 2; 2025: 2.
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- 2022Evaluating Human-Language Model Interactioncited by 90
- 2022Dungeons and Dragons as a Dialog Challenge for Artificial Intelligencecited by 35
- 2023Interactive Natural Language Processingcited by 31
- 2021Human Evaluation of Creative NLG Systems: An Interdisciplinary Survey on Recent Paperscited by 18
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learningcited by 11
- 2021Situated Dialogue Learning through Procedural Environment Generationcited by 9
- 2022TropeTwist: Trope-based Narrative Structure Generationcited by 8
- 2021Situated Language Learning via Interactive Narrativescited by 2
- 2024What if Red Can Talk? Dynamic Dialogue Generation Using Large Language Modelscited by 2
- 2025Collaborative Storytelling and LLM: A Linguistic Analysis of Automatically-Generated Role-Playing Game Sessionscited by 1
- 2023Infusing Commonsense World Models with Graph Knowledgecited by 0
2 more
- 2024Generalizability of experimental studiescited by 0
- 2025GenQuest: An LLM-based Text Adventure Game for Language Learnerscited by 0
- 2025GenQuest: An LLM-based Text Adventure Game for Language Learners6 Oct 2025
- 2025Collaborative Storytelling and LLM: A Linguistic Analysis of Automatically-Generated Role-Playing Game Sessions26 Mar 2025
- 2024What if Red Can Talk? Dynamic Dialogue Generation Using Large Language Models29 Jul 2024
- 2024Generalizability of experimental studies25 Jun 2024
- 2023Interactive Natural Language Processing22 May 2023
- 2023Infusing Commonsense World Models with Graph Knowledge13 Jan 2023
- 2022Evaluating Human-Language Model Interaction19 Dec 2022
- 2022Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence13 Oct 2022
- 2022TropeTwist: Trope-based Narrative Structure Generation31 Mar 2022
- 2021Situated Dialogue Learning through Procedural Environment Generation7 Oct 2021
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learning21 Sep 2021
- 2021Human Evaluation of Creative NLG Systems: An Interdisciplinary Survey on Recent Papers31 Jul 2021
2 more
- 2023Infusing Commonsense World Models with Graph Knowledgecited by 0
- 2023Infusing Commonsense World Models with Graph Knowledge13 Jan 2023
- 2022Evaluating Human-Language Model Interactioncited by 90
- 2022Dungeons and Dragons as a Dialog Challenge for Artificial Intelligencecited by 35
- 2023Interactive Natural Language Processingcited by 31
- 2021Human Evaluation of Creative NLG Systems: An Interdisciplinary Survey on Recent Paperscited by 18
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learningcited by 11
- 2021Situated Dialogue Learning through Procedural Environment Generationcited by 9
- 2022TropeTwist: Trope-based Narrative Structure Generationcited by 8
- 2021Situated Language Learning via Interactive Narrativescited by 2
- 2024What if Red Can Talk? Dynamic Dialogue Generation Using Large Language Modelscited by 2
- 2025Collaborative Storytelling and LLM: A Linguistic Analysis of Automatically-Generated Role-Playing Game Sessionscited by 1
- 2024Generalizability of experimental studiescited by 0
12 most cited of 13 All 13 (JSON)
- 2025GenQuest: An LLM-based Text Adventure Game for Language Learners6 Oct 2025
- 2025Collaborative Storytelling and LLM: A Linguistic Analysis of Automatically-Generated Role-Playing Game Sessions26 Mar 2025
- 2024What if Red Can Talk? Dynamic Dialogue Generation Using Large Language Models29 Jul 2024
- 2024Generalizability of experimental studies25 Jun 2024
- 2023Interactive Natural Language Processing22 May 2023
- 2022Evaluating Human-Language Model Interaction19 Dec 2022
- 2022Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence13 Oct 2022
- 2022TropeTwist: Trope-based Narrative Structure Generation31 Mar 2022
- 2021Situated Dialogue Learning through Procedural Environment Generation7 Oct 2021
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learning21 Sep 2021
- 2021Human Evaluation of Creative NLG Systems: An Interdisciplinary Survey on Recent Papers31 Jul 2021
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environments8 Jul 2021
12 newest of 13 All 13 (JSON)