mlsanityData to 7 Oct 2026

Automated curricula through setter-solver interactions

arXiv 1909.12892 ↗First posted 27 Sep 2019cs.LG cs.AI stat.MLcited by 26

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Abstract (arXiv)

Reinforcement learning algorithms use correlations between policies and rewards to improve agent performance. But in dynamic or sparsely rewarding environments these correlations are often too small, or rewarding events are too infrequent to make learning feasible. Human education instead relies on curricula--the breakdown of tasks into simpler, static challenges with dense rewards--to build up to complex behaviors. While curricula are also useful for artificial agents, hand-crafting them is time consuming. This has lead researchers to explore automatic curriculum generation. Here we explore automatic curriculum generation in rich, dynamic environments. Using a setter-solver paradigm we show the importance of considering goal validity, goal feasibility, and goal coverage to construct useful curricula. We demonstrate the success of our approach in rich but sparsely rewarding 2D and 3D environments, where an agent is tasked to achieve a single goal selected from a set of possible goals that varies between episodes, and identify challenges for future work. Finally, we demonstrate the value of a novel technique that guides agents towards a desired goal distribution. Altogether, these results represent a substantial step towards applying automatic task curricula to learn complex, otherwise unlearnable goals, and to our knowledge are the first to demonstrate automated curriculum generation for goal-conditioned agents in environments where the possible goals vary between episodes.

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Sep 2019.

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Citing papers per year: 2021: 5; 2022: 5; 2023: 7; 2024: 5; 2025: 3; 2026: 1.

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  1. 2025Agentic Large Language Models, a surveycited by 105
  2. 2022Exploration via Elliptical Episodic Bonusescited by 51
  3. 2022Improving Intrinsic Exploration with Language Abstractionscited by 49
  4. 2022An information-theoretic perspective on intrinsic motivation in reinforcement learning: a surveycited by 25
  5. 2023Proximal Curriculum for Reinforcement Learning Agentscited by 19
  6. 2021TeachMyAgent: a Benchmark for Automatic Curriculum Learning in Deep RLcited by 18
  7. 2021Situated Dialogue Learning through Procedural Environment Generationcited by 9
  8. 2021Training a First-Order Theorem Prover from Synthetic Datacited by 8
  9. 2023On the Benefit of Optimal Transport for Curriculum Reinforcement Learningcited by 6
  10. 2024Proximal Curriculum with Task Correlations for Deep Reinforcement Learningcited by 6
  11. 2025Causally Aligned Curriculum Learningcited by 6
  12. 2023Curricular Subgoals for Inverse Reinforcement Learningcited by 5
14 more
  1. 2022Feasible Adversarial Robust Reinforcement Learning for Underspecified Environmentscited by 4
  2. 2021Goal-constrained Sparse Reinforcement Learning for End-to-End Drivingcited by 3
  3. 2023Transferable Curricula through Difficulty Conditioned Generatorscited by 3
  4. 2021Towards Teachable Autotelic Agentscited by 2
  5. 2023CRISP: Curriculum Inducing Primitive Informed Subgoal Prediction for Hierarchical Reinforcement Learningcited by 2
  6. 2024Syllabus: Portable Curricula for Reinforcement Learning Agentscited by 2
  7. 2023Reward-Machine-Guided, Self-Paced Reinforcement Learningcited by 1
  8. 2023Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learningcited by 1
  9. 2024Words as Beacons: Guiding RL Agents with High-Level Language Promptscited by 1
  10. 2022Quantification before Selection: Active Dynamics Preference for Robust Reinforcement Learningcited by 0
  11. 2024Efficient Mitigation of Bus Bunching through Setter-Based Curriculum Learningcited by 0
  12. 2024CortexCompile: Harnessing Cortical-Inspired Architectures for Enhanced Multi-Agent NLP Code Synthesiscited by 0
  13. 2025TEACH: Temporal Variance-Driven Curriculum for Reinforcement Learningcited by 0
  14. 2026Unsupervised Learning of Efficient Exploration: Pre-training Adaptive Policies via Self-Imposed Goalscited by 0