I love your chain mail! Making knights smile in a fantasy game world: Open-domain goal-oriented dialogue agents
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Abstract (arXiv)
Dialogue research tends to distinguish between chit-chat and goal-oriented tasks. While the former is arguably more naturalistic and has a wider use of language, the latter has clearer metrics and a straightforward learning signal. Humans effortlessly combine the two, for example engaging in chit-chat with the goal of exchanging information or eliciting a specific response. Here, we bridge the divide between these two domains in the setting of a rich multi-player text-based fantasy environment where agents and humans engage in both actions and dialogue. Specifically, we train a goal-oriented model with reinforcement learning against an imitation-learned ``chit-chat'' model with two approaches: the policy either learns to pick a topic or learns to pick an utterance given the top-K utterances from the chit-chat model. We show that both models outperform an inverse model baseline and can converse naturally with their dialogue partner in order to achieve goals.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Feb 2020.
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Citing papers per year: 2021: 4; 2022: 1; 2023: 2.
7 papers.
- 2022I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragonscited by 22
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021Situated Dialogue Learning through Procedural Environment Generationcited by 9
- 2021SocialAI: Benchmarking Socio-Cognitive Abilities in Deep Reinforcement Learning Agentscited by 7
- 2023Advancements in Scientific Controllable Text Generation Methodscited by 7
- 2021SocialAI 0.1: Towards a Benchmark to Stimulate Research on Socio-Cognitive Abilities in Deep Reinforcement Learning Agentscited by 1
- 2023Infusing Commonsense World Models with Graph Knowledgecited by 0
- 2023Advancements in Scientific Controllable Text Generation Methods8 Jul 2023
- 2023Infusing Commonsense World Models with Graph Knowledge13 Jan 2023
- 2022I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons20 Dec 2022
- 2021Situated Dialogue Learning through Procedural Environment Generation7 Oct 2021
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environments8 Jul 2021
- 2021SocialAI: Benchmarking Socio-Cognitive Abilities in Deep Reinforcement Learning Agents2 Jul 2021
- 2021SocialAI 0.1: Towards a Benchmark to Stimulate Research on Socio-Cognitive Abilities in Deep Reinforcement Learning Agents27 Apr 2021