Generating Interactive Worlds with Text
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Abstract (arXiv)
Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements. In this work, we investigate a machine learning approach for world creation using content from the multi-player text adventure game environment LIGHT. We introduce neural network based models to compositionally arrange locations, characters, and objects into a coherent whole. In addition to creating worlds based on existing elements, our models can generate new game content. Humans can also leverage our models to interactively aid in worldbuilding. We show that the game environments created with our approach are cohesive, diverse, and preferred by human evaluators compared to other machine learning based world construction algorithms.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Nov 2019.
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Citing papers per year: 2021: 3; 2022: 2; 2023: 3; 2024: 2; 2025: 3.
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- 2023LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Modelscited by 88
- 2023Multi-Party Chat: Conversational Agents in Group Settings with Humans and Modelscited by 54
- 2024Can Language Models Serve as Text-Based World Simulators?cited by 52
- 2022Dungeons and Dragons as a Dialog Challenge for Artificial Intelligencecited by 35
- 2023ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Gamescited by 23
- 2024Word2World: Generating Stories and Worlds through Large Language Modelscited by 18
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021Modeling Worlds in Textcited by 11
- 2021Situated Dialogue Learning through Procedural Environment Generationcited by 9
- 2022Ontologically Faithful Generation of Non-Player Character Dialoguescited by 7
- 2025Word2Minecraft: Generating 3D Game Levels through Large Language Modelscited by 3
- 2025Collaborative Storytelling and LLM: A Linguistic Analysis of Automatically-Generated Role-Playing Game Sessionscited by 1
1 more
- 2025GenQuest: An LLM-based Text Adventure Game for Language Learners6 Oct 2025
- 2025Collaborative Storytelling and LLM: A Linguistic Analysis of Automatically-Generated Role-Playing Game Sessions26 Mar 2025
- 2025Word2Minecraft: Generating 3D Game Levels through Large Language Models18 Mar 2025
- 2024Can Language Models Serve as Text-Based World Simulators?10 Jun 2024
- 2024Word2World: Generating Stories and Worlds through Large Language Models6 May 2024
- 2023LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models30 Nov 2023
- 2023ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Games24 May 2023
- 2023Multi-Party Chat: Conversational Agents in Group Settings with Humans and Models26 Apr 2023
- 2022Ontologically Faithful Generation of Non-Player Character Dialogues20 Dec 2022
- 2022Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence13 Oct 2022
- 2021Situated Dialogue Learning through Procedural Environment Generation7 Oct 2021
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environments8 Jul 2021
1 more
- 2021Modeling Worlds in Text17 Jun 2021
- 2023LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Modelscited by 88
- 2024Can Language Models Serve as Text-Based World Simulators?cited by 52
- 2022Dungeons and Dragons as a Dialog Challenge for Artificial Intelligencecited by 35
- 2024Word2World: Generating Stories and Worlds through Large Language Modelscited by 18
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021Situated Dialogue Learning through Procedural Environment Generationcited by 9
- 2022Ontologically Faithful Generation of Non-Player Character Dialoguescited by 7
- 2025Word2Minecraft: Generating 3D Game Levels through Large Language Modelscited by 3
- 2025Collaborative Storytelling and LLM: A Linguistic Analysis of Automatically-Generated Role-Playing Game Sessionscited by 1
- 2025GenQuest: An LLM-based Text Adventure Game for Language Learnerscited by 0
- 2025GenQuest: An LLM-based Text Adventure Game for Language Learners6 Oct 2025
- 2025Collaborative Storytelling and LLM: A Linguistic Analysis of Automatically-Generated Role-Playing Game Sessions26 Mar 2025
- 2025Word2Minecraft: Generating 3D Game Levels through Large Language Models18 Mar 2025
- 2024Can Language Models Serve as Text-Based World Simulators?10 Jun 2024
- 2024Word2World: Generating Stories and Worlds through Large Language Models6 May 2024
- 2023LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models30 Nov 2023
- 2022Ontologically Faithful Generation of Non-Player Character Dialogues20 Dec 2022
- 2022Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence13 Oct 2022
- 2021Situated Dialogue Learning through Procedural Environment Generation7 Oct 2021
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environments8 Jul 2021