Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning
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Abstract (arXiv)
Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the game state as a knowledge graph which is learned during exploration. This graph is used to prune the action space, enabling more efficient exploration. The question of which action to take can be reduced to a question-answering task, a form of transfer learning that pre-trains certain parts of our architecture. In experiments using the TextWorld framework, we show that our proposed technique can learn a control policy faster than baseline alternatives. We have also open-sourced our code at https://github.com/rajammanabrolu/KG-DQN.
Key facts. Cited by 53 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Dec 2018.
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Citing papers per year: 2021: 16; 2022: 10; 2023: 11; 2024: 7; 2025: 6; 2026: 3.
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50 most cited of 53 All 53 (JSON)
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- 2023Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Games14 Apr 2023
- 2023Automated Cyber Defence: A Review8 Mar 2023
- 2023Story Shaping: Teaching Agents Human-like Behavior with Stories24 Jan 2023
- 2022On Transforming Reinforcement Learning by Transformer: The Development Trajectory29 Dec 2022
- 2022DiffG-RL: Leveraging Difference between State and Common Sense29 Nov 2022
- 2022Learning to Follow Instructions in Text-Based Games8 Nov 2022
- 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Games9 Sep 2022
- 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Second1 Aug 2022
- 2022Reinforcement learning on graphs: A survey13 Apr 2022
- 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Games20 Mar 2022
- 2022Improving Intrinsic Exploration with Language Abstractions17 Feb 2022
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- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Games4 Jan 2022
- 2021Goal-Directed Story Generation: Augmenting Generative Language Models with Reinforcement Learning16 Dec 2021
- 2021What Would Jiminy Cricket Do? Towards Agents That Behave Morally25 Oct 2021
- 2021LOA: Logical Optimal Actions for Text-based Interaction Games21 Oct 2021
- 2021Neuro-Symbolic Reinforcement Learning with First-Order Logic21 Oct 2021
- 2021Case-based Reasoning for Better Generalization in Textual Reinforcement Learning16 Oct 2021
- 2021Situated Dialogue Learning through Procedural Environment Generation7 Oct 2021
- 2021Generalization in Text-based Games via Hierarchical Reinforcement Learning21 Sep 2021
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Language20 Sep 2021
- 2021Learning Natural Language Generation from Scratch20 Sep 2021
- 2021Interactive Machine Comprehension with Dynamic Knowledge Graphs31 Aug 2021
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- 2021Learning Knowledge Graph-based World Models of Textual Environments17 Jun 2021
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- 2024Knowing What Not to Do: Leverage Language Model Insights for Action Space Pruning in Multi-agent Reinforcement Learningcited by 3
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- 2024Positive Experience Reflection for Agents in Interactive Text Environmentscited by 1
- 2026Group-Graph Policy Optimization for Long-Horizon Agentic Reinforcement Learning22 Jun 2026
- 2025Learning Natural Language Constraints for Safe Reinforcement Learning of Language Agents4 Apr 2025
- 2024Positive Experience Reflection for Agents in Interactive Text Environments4 Nov 2024
- 2024Knowing What Not to Do: Leverage Language Model Insights for Action Space Pruning in Multi-agent Reinforcement Learning27 May 2024
- 2023Dialogue Shaping: Empowering Agents through NPC Interaction28 Jul 2023
- 2023Knowledge-enhanced Agents for Interactive Text Games8 May 2023
- 2021Learning Knowledge Graph-based World Models of Textual Environmentscited by 31
- 2021Modeling Worlds in Textcited by 11
- 2025Web World Modelscited by 7
- 2025ByteSized32Refactored: Towards an Extensible Interactive Text Games Corpus for LLM World Modeling and Evaluationcited by 0
- 2025Web World Models29 Dec 2025
- 2025ByteSized32Refactored: Towards an Extensible Interactive Text Games Corpus for LLM World Modeling and Evaluation28 Sep 2025
- 2021Learning Knowledge Graph-based World Models of Textual Environments17 Jun 2021
- 2021Modeling Worlds in Text17 Jun 2021
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- 2022Pre-Trained Language Models for Interactive Decision-Makingcited by 220
- 2023Learning to Model the World with Languagecited by 66
- 2021What Would Jiminy Cricket Do? Towards Agents That Behave Morallycited by 57
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- 2023Learning to Generate Better Than Your LLMcited by 49
- 2024Werewolf Arena: A Case Study in LLM Evaluation via Social Deductioncited by 42
- 2022On Transforming Reinforcement Learning by Transformer: The Development Trajectorycited by 35
- 2021Neuro-Symbolic Reinforcement Learning with First-Order Logiccited by 30
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2023Automated Cyber Defence: A Reviewcited by 19
- 2022Reinforcement learning on graphs: A surveycited by 18
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
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- 2025TALES: Text Adventure Learning Environment Suite19 Apr 2025
- 2024Werewolf Arena: A Case Study in LLM Evaluation via Social Deduction18 Jul 2024
- 2024EXPLORER: Exploration-guided Reasoning for Textual Reinforcement Learning15 Mar 2024
- 2024Towards Goal-Oriented Agents for Evolving Problems Observed via Conversation11 Jan 2024
- 2023Constructing Temporal Dynamic Knowledge Graphs from Interactive Text-based Games3 Nov 2023
- 2023Thespian: Multi-Character Text Role-Playing Game Agents3 Aug 2023
- 2023Learning to Model the World with Language31 Jul 2023
- 2023Learning Symbolic Rules over Abstract Meaning Representations for Textual Reinforcement Learning5 Jul 2023
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- 2023Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Games14 Apr 2023
12 newest of 38 All 38 (JSON)