mlsanityData to 14 Oct 2026

Egocentric Activity Recognition and Localization on a 3D Map

arXiv 2105.09544 ↗First posted 20 May 2021cs.CVcited by 0

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Abstract (arXiv)

Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging problem of jointly recognizing and localizing actions of a mobile user on a known 3D map from egocentric videos. To this end, we propose a novel deep probabilistic model. Our model takes the inputs of a Hierarchical Volumetric Representation (HVR) of the 3D environment and an egocentric video, infers the 3D action location as a latent variable, and recognizes the action based on the video and contextual cues surrounding its potential locations. To evaluate our model, we conduct extensive experiments on the subset of Ego4D dataset, in which both human naturalistic actions and photo-realistic 3D environment reconstructions are captured. Our method demonstrates strong results on both action recognition and 3D action localization across seen and unseen environments. We believe our work points to an exciting research direction in the intersection of egocentric vision, and 3D scene understanding.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 29 of its 70 references that are in the map. First posted on arXiv 20 May 2021.

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29 of 70 references.

References · 29

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17 more
  1. 2020The EPIC-KITCHENS Dataset: Collection, Challenges and Baselinescited by 225
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  3. 2015Deep Sliding Shapes for Amodal 3D Object Detection in RGB-D Imagescited by 111
  4. 2020EGO-TOPO: Environment Affordances from Egocentric Videocited by 111
  5. 2019What Would You Expect? Anticipating Egocentric Actions with Rolling-Unrolling LSTMs and Modality Attentioncited by 105
  6. 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
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  11. 2016First-Person Activity Forecasting with Online Inverse Reinforcement Learningcited by 40
  12. 2019Unsupervised Reinforcement Learning of Transferable Meta-Skills for Embodied Navigationcited by 40
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  15. 2017Trespassing the Boundaries: Labeling Temporal Bounds for Object Interactions in Egocentric Videocited by 14
  16. 2019Forecasting Human-Object Interaction: Joint Prediction of Motor Attention and Actions in First Person Videocited by 14
  17. 2016Learning Action Maps of Large Environments via First-Person Visioncited by 11

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