Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability
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Abstract (arXiv)
Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that the agents the learner will face post-training may have dramatically different behavior than the learner came to expect by interacting with itself. For the special case of two-player constant-sum games, self-play that reaches Nash equilibrium is guaranteed to produce strategies that perform well against any post-training opponent; however, no such guarantee exists for multiplayer games. We show that in games that approximately decompose into a set of two-player constant-sum games (called constant-sum polymatrix games) where global ε-Nash equilibria are boundedly far from Nash equilibria in each subgame (called subgame stability), any no-external-regret algorithm that learns by self-play will produce a strategy with bounded vulnerability. For the first time, our results identify a structural property of multiplayer games that enable performance guarantees for the strategies produced by a broad class of self-play algorithms. We demonstrate our findings through experiments on Leduc poker.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 24 of its 51 references that are in the map. First posted on arXiv 17 Oct 2023.
Builds on
24 of 51 references.
References · 24
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12 more
- 2021No-Press Diplomacy from Scratchcited by 31
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Citing papers per year: 2024: 1; 2025: 1; 2026: 1.
3 papers.
- 2024Exploiting Structure in Offline Multi-Agent RL: The Benefits of Low Interaction Rankcited by 6
- 2025Approximating Nash Equilibria in General-Sum Games via Meta-Learningcited by 1
- 2026Projected Exploitability Descent for Nash Equilibrium Computation in Multiplayer Imperfect-Information Gamescited by 0
- 2026Projected Exploitability Descent for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games28 Jun 2026
- 2025Approximating Nash Equilibria in General-Sum Games via Meta-Learning26 Apr 2025
- 2024Exploiting Structure in Offline Multi-Agent RL: The Benefits of Low Interaction Rank1 Oct 2024