mlsanityData to 14 Oct 2026

Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability

arXiv 2310.11518 ↗First posted 17 Oct 2023cs.GT cs.AI cs.LGcited by 3

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Abstract (arXiv)

Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that the agents the learner will face post-training may have dramatically different behavior than the learner came to expect by interacting with itself. For the special case of two-player constant-sum games, self-play that reaches Nash equilibrium is guaranteed to produce strategies that perform well against any post-training opponent; however, no such guarantee exists for multiplayer games. We show that in games that approximately decompose into a set of two-player constant-sum games (called constant-sum polymatrix games) where global ε-Nash equilibria are boundedly far from Nash equilibria in each subgame (called subgame stability), any no-external-regret algorithm that learns by self-play will produce a strategy with bounded vulnerability. For the first time, our results identify a structural property of multiplayer games that enable performance guarantees for the strategies produced by a broad class of self-play algorithms. We demonstrate our findings through experiments on Leduc poker.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 24 of its 51 references that are in the map. First posted on arXiv 17 Oct 2023.

Builds on

24 of 51 references.

References · 24

  1. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
  2. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
  3. 2020"Other-Play" for Zero-Shot Coordinationcited by 198
  4. 2019The Hanabi Challenge: A New Frontier for AI Researchcited by 197
  5. 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 186
  6. 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 131
  7. 2021V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RLcited by 114
  8. 2020A Sharp Analysis of Model-based Reinforcement Learning with Self-Playcited by 105
  9. 2014Solving Large Imperfect Information Games Using CFR+cited by 78
  10. 2022Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planningcited by 48
  11. 2019No Press Diplomacy: Modeling Multi-Agent Gameplaycited by 38
  12. 2020DREAM: Deep Regret minimization with Advantage baselines and Model-free learningcited by 36
12 more
  1. 2021No-Press Diplomacy from Scratchcited by 31
  2. 2019Correlation in Extensive-Form Games: Saddle-Point Formulation and Benchmarkscited by 23
  3. 2020Hindsight and Sequential Rationality of Correlated Playcited by 22
  4. 2013Graphical Models for Game Theorycited by 21
  5. 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solverscited by 21
  6. 2020No-Regret Learning Dynamics for Extensive-Form Correlated Equilibriumcited by 19
  7. 2019Coarse Correlation in Extensive-Form Gamescited by 17
  8. 2021Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Gamescited by 15
  9. 2019Learning to Correlate in Multi-Player General-Sum Sequential Gamescited by 9
  10. 2020Chaos of Learning Beyond Zero-sum and Coordination via Game Decompositionscited by 9
  11. 2017Symmetric Decomposition of Asymmetric Gamescited by 4
  12. 2022On the Convergence of Fictitious Play: A Decomposition Approachcited by 2

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Citing papers per year: 2024: 1; 2025: 1; 2026: 1.

3 papers.