mlsanityData to 14 Oct 2026

Thinking in 360deg: Humanoid Visual Search in the Wild

arXiv 2511.20351 ↗First posted 25 Nov 2025cs.CVcited by 15

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Abstract (arXiv)

Humans rely on the synergistic control of head (cephalomotor) and eye (oculomotor) to efficiently search for visual information in 360deg. However, prior approaches to visual search are limited to a static image, neglecting the physical embodiment and its interaction with the 3D world. How can we develop embodied visual search agents as efficient as humans while bypassing the constraints imposed by real-world hardware? To this end, we propose humanoid visual search where a humanoid agent actively rotates its head to search for objects or paths in an immersive world represented by a 360deg panoramic image. To study visual search in visually-crowded real-world scenarios, we build H* Bench, a new benchmark that moves beyond household scenes to challenging in-the-wild scenes that necessitate advanced visual-spatial reasoning capabilities, such as transportation hubs, large-scale retail spaces, urban streets, and public institutions. Our experiments first reveal that even top-tier proprietary models falter, achieving only ~30% success in object and path search. We then use post-training techniques to enhance the open-source Qwen2.5-VL, increasing its success rate by over threefold for both object search (14.83% to 47.38%) and path search (6.44% to 24.94%). Notably, the lower ceiling of path search reveals its inherent difficulty, which we attribute to the demand for sophisticated spatial commonsense. Our results not only show a promising path forward but also quantify the immense challenge that remains in building MLLM agents that can be seamlessly integrated into everyday human life.

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 50 of its 73 references that are in the map. First posted on arXiv 25 Nov 2025.

Builds on

50 of 73 references.

References · 50

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38 more
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Citing papers per year: 2025: 1; 2026: 14.

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  1. 2026Finder: Agentic Closed-Loop Object Finding for Embodied Grounding
  2. 2026HumanoidVLN: A Physics-Grounded Simulator and Benchmark for Vision-Language Navigation Across Diverse Humanoid Embodiments
  3. 2026Learning Humanoid Navigation from Human Data
  4. 2025Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation
  5. 2025Towards Unified World Models for Visual Navigation via Memory-Augmented Planning and Foresight
  6. 2025FlySearch: Exploring how vision-language models explore
  7. 2026RenderMem: Rendering as Spatial Memory Retrieval
  8. 2025Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Tasks