Thinking in 360deg: Humanoid Visual Search in the Wild
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Abstract (arXiv)
Humans rely on the synergistic control of head (cephalomotor) and eye (oculomotor) to efficiently search for visual information in 360deg. However, prior approaches to visual search are limited to a static image, neglecting the physical embodiment and its interaction with the 3D world. How can we develop embodied visual search agents as efficient as humans while bypassing the constraints imposed by real-world hardware? To this end, we propose humanoid visual search where a humanoid agent actively rotates its head to search for objects or paths in an immersive world represented by a 360deg panoramic image. To study visual search in visually-crowded real-world scenarios, we build H* Bench, a new benchmark that moves beyond household scenes to challenging in-the-wild scenes that necessitate advanced visual-spatial reasoning capabilities, such as transportation hubs, large-scale retail spaces, urban streets, and public institutions. Our experiments first reveal that even top-tier proprietary models falter, achieving only ~30% success in object and path search. We then use post-training techniques to enhance the open-source Qwen2.5-VL, increasing its success rate by over threefold for both object search (14.83% to 47.38%) and path search (6.44% to 24.94%). Notably, the lower ceiling of path search reveals its inherent difficulty, which we attribute to the demand for sophisticated spatial commonsense. Our results not only show a promising path forward but also quantify the immense challenge that remains in building MLLM agents that can be seamlessly integrated into everyday human life.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 50 of its 73 references that are in the map. First posted on arXiv 25 Nov 2025.
Builds on
50 of 73 references.
References · 50
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38 more
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- 2023V*: Guided Visual Search as a Core Mechanism in Multimodal LLMscited by 482
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 481
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- 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 429
- 2023RLHF-V: Towards Trustworthy MLLMs via Behavior Alignment from Fine-grained Correctional Human Feedbackcited by 412
- 2025Kimi-VL Technical Reportcited by 388
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
- 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 366
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- 2020Learning to Explore using Active Neural SLAMcited by 316
- 2025Pixel Reasoner: Incentivizing Pixel-Space Reasoning with Curiosity-Driven Reinforcement Learningcited by 278
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- 2020Neural Topological SLAM for Visual Navigationcited by 195
- 2022ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddingscited by 178
- 2025MLLMs Know Where to Look: Training-free Perception of Small Visual Details with Multimodal LLMscited by 176
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- 2025Mini-o3: Scaling Up Reasoning Patterns and Interaction Turns for Visual Searchcited by 120
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- 2025VLN-R1: Vision-Language Navigation via Reinforcement Fine-Tuningcited by 63
- 2025Training Strategies for Efficient Embodied Reasoningcited by 55
- 2025DyFo: A Training-Free Dynamic Focus Visual Search for Enhancing LMMs in Fine-Grained Visual Understandingcited by 49
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Citing papers per year: 2025: 1; 2026: 14.
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- 2026ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loopcited by 26
- 2025VLA-AN: An Efficient and Onboard Vision-Language-Action Framework for Aerial Navigation in Complex Environmentscited by 23
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- 2026See, Remember, Explore: A Benchmark and Baselines for Streaming Spatial Reasoningcited by 4
- 2026Towards Spatial Supersensing in the Wildcited by 4
- 2026E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenescited by 3
- 2026Planning with the Viewscited by 3
- 2026Active Exploring like a Pigeon: Reinforcing Spatial Reasoning via Agentic Vision-Language Modelscited by 3
- 2026EAGOR: Embodied Reasoning in Omni-directioncited by 3
- 2026Panoramic Affordance Predictioncited by 1
- 2026Beyond Thinking: Imagining in 360^circ for Humanoid Visual Searchcited by 0
- 2026WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligencecited by 0
- 2026S-Space: Exploring Spatial Workspace in Multimodal Language Models9 Oct 2026
- 2026Matched Outcomes, Divergent Gaze: How Foveated MLLMs Search Compared to Humans17 Aug 2026
- 2026Towards Spatial Supersensing in the Wild15 Jul 2026
- 2026Enhancing In-context Panoramic Generation via Geometric-aware Pretraining9 Jul 2026
- 2026WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence7 Jul 2026
- 2026EAGOR: Embodied Reasoning in Omni-direction7 Jul 2026
- 2026Active Exploring like a Pigeon: Reinforcing Spatial Reasoning via Agentic Vision-Language Models1 Jun 2026
- 2026Planning with the Views28 May 2026
- 2026ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop18 May 2026
- 2026PanoWorld: Towards Spatial Supersensing in 360^circ Panorama World13 May 2026
- 2026Beyond Thinking: Imagining in 360^circ for Humanoid Visual Search9 May 2026
- 2026E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes20 Apr 2026
- 2026See, Remember, Explore: A Benchmark and Baselines for Streaming Spatial Reasoningcited by 4
- 2026Active Exploring like a Pigeon: Reinforcing Spatial Reasoning via Agentic Vision-Language Modelscited by 3
- 2026EAGOR: Embodied Reasoning in Omni-directioncited by 3
- 2026S-Space: Exploring Spatial Workspace in Multimodal Language Modelscited by 0
- 2026S-Space: Exploring Spatial Workspace in Multimodal Language Models9 Oct 2026
- 2026EAGOR: Embodied Reasoning in Omni-direction7 Jul 2026
- 2026Active Exploring like a Pigeon: Reinforcing Spatial Reasoning via Agentic Vision-Language Models1 Jun 2026
- 2026See, Remember, Explore: A Benchmark and Baselines for Streaming Spatial Reasoning25 Mar 2026
- 2026Towards Spatial Supersensing in the Wildcited by 4
- 2026Towards Spatial Supersensing in the Wild15 Jul 2026
- 2026ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loopcited by 26
- 2026PanoWorld: Towards Spatial Supersensing in 360^circ Panorama Worldcited by 5
- 2026E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenescited by 3
- 2026Planning with the Viewscited by 3
- 2026Panoramic Affordance Predictioncited by 1
- 2026Beyond Thinking: Imagining in 360^circ for Humanoid Visual Searchcited by 0
- 2026WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligencecited by 0
- 2026Enhancing In-context Panoramic Generation via Geometric-aware Pretrainingcited by 0
- 2026Matched Outcomes, Divergent Gaze: How Foveated MLLMs Search Compared to Humanscited by 0
- 2026Matched Outcomes, Divergent Gaze: How Foveated MLLMs Search Compared to Humans17 Aug 2026
- 2026Enhancing In-context Panoramic Generation via Geometric-aware Pretraining9 Jul 2026
- 2026WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence7 Jul 2026
- 2026Planning with the Views28 May 2026
- 2026ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop18 May 2026
- 2026PanoWorld: Towards Spatial Supersensing in 360^circ Panorama World13 May 2026
- 2026Beyond Thinking: Imagining in 360^circ for Humanoid Visual Search9 May 2026
- 2026E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes20 Apr 2026
- 2026Panoramic Affordance Prediction16 Mar 2026
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- 2025Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation
- 2025Towards Unified World Models for Visual Navigation via Memory-Augmented Planning and Foresight
- 2025FlySearch: Exploring how vision-language models explore
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