LangMap: A Human-Verified Benchmark for Hierarchical Open-Vocabulary Goal Navigation
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Abstract (arXiv)
Language-conditioned goal navigation (LGN) requires embodied agents to locate user-specified targets without step-by-step guidance. However, existing benchmarks largely focus on category-level goals or rely on instance descriptions generated by vision-language models, which often contain ambiguities and semantic errors, limiting systematic and reliable evaluation. We introduce HieraNav, an open-vocabulary LGN task with goals at four hierarchical semantic levels: scene, room, region, and instance. We present Language as a Map (LangMap), the first LGN benchmark to enrich real-world indoor 3D scans with human-verified semantic annotations supporting tasks across all four goal levels. Built on HM3D using a contrastive annotation protocol that compares same-scene regions and instances, LangMap provides region labels and discriminative region and instance descriptions covering 414 object categories and contains over 18K tasks. Each target has concise and detailed descriptions, enabling evaluation across instruction styles. Automated and human evaluations validate our annotation quality: our descriptions improve text-to-view matching accuracy over GOAT-Bench's by 23 points on all shared annotated instances, and an independent human audit yields 92.5% unique-and-correct matches. We also propose PlaNaVid, an RGB-only baseline that combines Bounded Diverse Memory with high-level planning to prime a reactive policy for multi-goal navigation, achieving top-tier success rates without depth, 3D scene representations, or object masks. Further analyses reveal that exploration and hierarchical disambiguation failures become more prominent at finer goal levels, while long-tail categories, small objects, distant targets, timely stopping, and multi-goal completion remain challenging. Benchmark and code: https://bo-miao.github.io/LangMap
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 72 of its 81 references that are in the map. First posted on arXiv 2 Feb 2026.
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72 of 81 references.
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38 more
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- 2026Bridging the 2D-3D Gap: A Hierarchical Semantic-Geometric Map for Vision Language Navigation
- 2025OpenMap: Instruction Grounding via Open-Vocabulary Visual-Language Mapping
- 2024VLA-3D: A Dataset for 3D Semantic Scene Understanding and Navigation
- 2025IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes
- 2025MLFM: Multi-Layered Feature Maps for Richer Language Understanding in Zero-Shot Semantic Navigation
- 2026Instance-Enriched Semantic Maps for Visual Language Navigation
- 2026OmniVLN: Omnidirectional 3D Perception and Token-Efficient LLM Reasoning for Visual-Language Navigation across Air and Ground Platforms
- 2024DivScene: Towards Open-Vocabulary Object Navigation with Large Vision Language Models in Diverse Scenes