mlsanityData to 7 Oct 2026

Language-Conditioned World Modeling for Visual Navigation

arXiv 2603.26741 ↗First posted 23 Mar 2026cs.CV cs.AI cs.ROcited by 9

On the map: World models → World models for navigation

Abstract (arXiv)

Goal-conditioned visual navigation has been a long-standing testbed for embodied AI. We study a natural language-conditioned variant, language-conditioned visual navigation (LCVN), in which an embodied agent must follow a natural language instruction given only an initial egocentric observation. Without access to goal images, the agent must rely on language to shape its perception and continuous control. We introduce the LCVN Dataset, a benchmark of 39,016 trajectories and 117,048 human-verified instructions spanning diverse environments and instruction styles. Building on this benchmark, we study two complementary paradigms: (i) latent-imagination policy learning, in which a diffusion-based world model (LCVN-WM) imagines future observations and an actor-critic agent (LCVN-AC) learns its policy entirely within the imagined latent space; and (ii) unified autoregressive prediction, in which a single multimodal backbone (LCVN-Uni) jointly predicts actions and observations in one forward pass over a shared token sequence. Experiments show that two paradigms offer complementary strengths: latent imagination produces more temporally coherent rollouts, whereas unified prediction generalizes better to unseen environments. Targeted ablations further isolate the contributions of language guidance, conditioning signals, and instruction style, clarifying when language grounding versus dynamics modeling is the performance bottleneck. Together, these findings position LCVN as a testbed for studying how language, imagination, and decision-making interact in embodied agents.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Placed in World models for navigation, one of 11 directions in World models. Builds on 80 of its 97 references that are in the map. First posted on arXiv 23 Mar 2026.

Builds on

80 of 97 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025NavMorph: A Self-Evolving World Model for Vision-and-Language Navigation in Continuous Environments30 Jun
  2. 2024Navigation World Models4 Dec
  3. 2021Pathdreamer: A World Model for Indoor Navigation18 May

Other references · 77

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38 more
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50 most cited of 77 All 77 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 9.

9 papers.

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  1. 2026Policy-Guided World Model Planning for Language-Conditioned Visual Navigation
  2. 2026FutureNav: Unified World-Action Modeling for Vision-and-Language Navigation
  3. 2026World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems
  4. 2026WNM-3D: A World Navigation Model with 3D Scene Conditioning for Closed-Loop VLN
  5. 2026Anticipate Before Acting: Future-State-Conditioned Vision-Language Navigation
  6. 2020Language-guided Navigation via Cross-Modal Grounding and Alternate Adversarial Learning
  7. 2025NavForesee: A Unified Vision-Language World Model for Hierarchical Planning and Dual-Horizon Navigation Prediction
  8. 2024Narrowing the Gap between Vision and Action in Navigation