mlsanityData to 7 Oct 2026

Learning-Augmented Model-Based Planning for Visual Exploration

arXiv 2211.07898 ↗First posted 15 Nov 2022cs.RO cs.CVcited by 5

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Abstract (arXiv)

We consider the problem of time-limited robotic exploration in previously unseen environments where exploration is limited by a predefined amount of time. We propose a novel exploration approach using learning-augmented model-based planning. We generate a set of subgoals associated with frontiers on the current map and derive a Bellman Equation for exploration with these subgoals. Visual sensing and advances in semantic mapping of indoor scenes are exploited for training a deep convolutional neural network to estimate properties associated with each frontier: the expected unobserved area beyond the frontier and the expected timesteps (discretized actions) required to explore it. The proposed model-based planner is guaranteed to explore the whole scene if time permits. We thoroughly evaluate our approach on a large-scale pseudo-realistic indoor dataset (Matterport3D) with the Habitat simulator. We compare our approach with classical and more recent RL-based exploration methods. Our approach surpasses the greedy strategies by 2.1% and the RL-based exploration methods by 8.4% in terms of coverage.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 28 of its 39 references that are in the map. First posted on arXiv 15 Nov 2022.

Builds on

28 of 39 references.

References · 28

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
  2. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
  3. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  4. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  5. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
  6. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
  7. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
  8. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 421
  9. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
  10. 2018Semi-parametric Topological Memory for Navigationcited by 203
  11. 2020Neural Topological SLAM for Visual Navigationcited by 193
  12. 2020Rearrangement: A Challenge for Embodied AIcited by 153
16 more
  1. 2022PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learningcited by 149
  2. 2021Waypoint Models for Instruction-guided Navigation in Continuous Environmentscited by 125
  3. 2019Learning Exploration Policies for Navigationcited by 113
  4. 2022Habitat-Matterport 3D Semantics Datasetcited by 109
  5. 2019Scene Memory Transformer for Embodied Agents in Long-Horizon Taskscited by 106
  6. 2020Occupancy Anticipation for Efficient Exploration and Navigationcited by 104
  7. 2021No RL, No Simulation: Learning to Navigate without Navigatingcited by 63
  8. 2020An Exploration of Embodied Visual Explorationcited by 56
  9. 2022Multi-skill Mobile Manipulation for Object Rearrangementcited by 46
  10. 2022Retrospectives on the Embodied AI Workshopcited by 46
  11. 2022Iterative Vision-and-Language Navigationcited by 34
  12. 2022Is Mapping Necessary for Realistic PointGoal Navigation?cited by 32
  13. 2022Uncertainty-driven Planner for Exploration and Navigationcited by 31
  14. 2022TIDEE: Tidying Up Novel Rooms using Visuo-Semantic Commonsense Priorscited by 30
  15. 2020Learning View and Target Invariant Visual Servoing for Navigationcited by 9
  16. 2021Learning and Planning for Temporally Extended Tasks in Unknown Environmentscited by 7

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Citing papers per year: 2022: 1; 2023: 2; 2024: 0; 2025: 2.

5 papers.