Embodied Learning for Lifelong Visual Perception
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Abstract (arXiv)
We study lifelong visual perception in an embodied setup, where we develop new models and compare various agents that navigate in buildings and occasionally request annotations which, in turn, are used to refine their visual perception capabilities. The purpose of the agents is to recognize objects and other semantic classes in the whole building at the end of a process that combines exploration and active visual learning. As we study this task in a lifelong learning context, the agents should use knowledge gained in earlier visited environments in order to guide their exploration and active learning strategy in successively visited buildings. We use the semantic segmentation performance as a proxy for general visual perception and study this novel task for several exploration and annotation methods, ranging from frontier exploration baselines which use heuristic active learning, to a fully learnable approach. For the latter, we introduce a deep reinforcement learning (RL) based agent which jointly learns both navigation and active learning. A point goal navigation formulation, coupled with a global planner which supplies goals, is integrated into the RL model in order to provide further incentives for systematic exploration of novel scenes. By performing extensive experiments on the Matterport3D dataset, we show how the proposed agents can utilize knowledge from previously explored scenes when exploring new ones, e.g. through less granular exploration and less frequent requests for annotations. The results also suggest that a learning-based agent is able to use its prior visual knowledge more effectively than heuristic alternatives.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 36 of its 48 references that are in the map. First posted on arXiv 28 Dec 2021.
Builds on
36 of 48 references.
References · 36
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- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
- 2018Continual Lifelong Learning with Neural Networks: A Reviewcited by 1,330
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
- 2017Deep Bayesian Active Learning with Image Datacited by 819
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 481
24 more
- 2019BatchBALD: Efficient and Diverse Batch Acquisition for Deep Bayesian Active Learningcited by 432
- 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
- 2017Measuring Catastrophic Forgetting in Neural Networkscited by 360
- 2020Learning to Explore using Active Neural SLAMcited by 316
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- 2017Towards Practical Verification of Machine Learning: The Case of Computer Vision Systemscited by 19
- 2020Embodied Visual Active Learning for Semantic Segmentationcited by 19
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- 2018A Unified Framework for Mutual Improvement of SLAM and Semantic Segmentationcited by 5
- 2018Self-supervisory Signals for Object Discovery and Detectioncited by 3
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