Spot the Difference: A Novel Task for Embodied Agents in Changing Environments
Not on the map. Why?
Abstract (arXiv)
Embodied AI is a recent research area that aims at creating intelligent agents that can move and operate inside an environment. Existing approaches in this field demand the agents to act in completely new and unexplored scenes. However, this setting is far from realistic use cases that instead require executing multiple tasks in the same environment. Even if the environment changes over time, the agent could still count on its global knowledge about the scene while trying to adapt its internal representation to the current state of the environment. To make a step towards this setting, we propose Spot the Difference: a novel task for Embodied AI where the agent has access to an outdated map of the environment and needs to recover the correct layout in a fixed time budget. To this end, we collect a new dataset of occupancy maps starting from existing datasets of 3D spaces and generating a number of possible layouts for a single environment. This dataset can be employed in the popular Habitat simulator and is fully compliant with existing methods that employ reconstructed occupancy maps during navigation. Furthermore, we propose an exploration policy that can take advantage of previous knowledge of the environment and identify changes in the scene faster and more effectively than existing agents. Experimental results show that the proposed architecture outperforms existing state-of-the-art models for exploration on this new setting.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 27 of its 38 references that are in the map. First posted on arXiv 18 Apr 2022.
Builds on
27 of 38 references.
References · 27
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15 more
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Built on by
Citing papers per year: 2023: 1; 2024: 4.
5 papers.
- 2024HAZARD Challenge: Embodied Decision Making in Dynamically Changing Environmentscited by 32
- 2024Personalized Instance-based Navigation Toward User-Specific Objects in Realistic Environmentscited by 11
- 2023Embodied Agents for Efficient Exploration and Smart Scene Descriptioncited by 6
- 2024Mapping High-level Semantic Regions in Indoor Environments without Object Recognitioncited by 2
- 2024AIGeN: An Adversarial Approach for Instruction Generation in VLNcited by 2
- 2024Personalized Instance-based Navigation Toward User-Specific Objects in Realistic Environments23 Oct 2024
- 2024AIGeN: An Adversarial Approach for Instruction Generation in VLN15 Apr 2024
- 2024Mapping High-level Semantic Regions in Indoor Environments without Object Recognition11 Mar 2024
- 2024HAZARD Challenge: Embodied Decision Making in Dynamically Changing Environments23 Jan 2024
- 2023Embodied Agents for Efficient Exploration and Smart Scene Description17 Jan 2023