Embodied Navigation at the Art Gallery
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Abstract (arXiv)
Embodied agents, trained to explore and navigate indoor photorealistic environments, have achieved impressive results on standard datasets and benchmarks. So far, experiments and evaluations have involved domestic and working scenes like offices, flats, and houses. In this paper, we build and release a new 3D space with unique characteristics: the one of a complete art museum. We name this environment ArtGallery3D (AG3D). Compared with existing 3D scenes, the collected space is ampler, richer in visual features, and provides very sparse occupancy information. This feature is challenging for occupancy-based agents which are usually trained in crowded domestic environments with plenty of occupancy information. Additionally, we annotate the coordinates of the main points of interest inside the museum, such as paintings, statues, and other items. Thanks to this manual process, we deliver a new benchmark for PointGoal navigation inside this new space. Trajectories in this dataset are far more complex and lengthy than existing ground-truth paths for navigation in Gibson and Matterport3D. We carry on extensive experimental evaluation using our new space for evaluation and prove that existing methods hardly adapt to this scenario. As such, we believe that the availability of this 3D model will foster future research and help improve existing solutions.
Key facts. Cited by 2 papers in the map (data through 13 Oct 2026). Builds on 25 of its 29 references that are in the map. First posted on arXiv 19 Apr 2022.
Builds on
25 of 29 references.
References · 25
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- 2017Embodied Question Answeringcited by 335
13 more
- 2020Learning to Explore using Active Neural SLAMcited by 308
- 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 240
- 2019Learning Exploration Policies for Navigationcited by 113
- 2020Occupancy Anticipation for Efficient Exploration and Navigationcited by 104
- 2020Sim-to-Real Transfer for Vision-and-Language Navigationcited by 88
- 2020An Exploration of Embodied Visual Explorationcited by 56
- 2020Auxiliary Tasks Speed Up Learning PointGoal Navigationcited by 52
- 2021Hierarchical Cross-Modal Agent for Robotics Vision-and-Language Navigationcited by 47
- 2019Multimodal Attention Networks for Low-Level Vision-and-Language Navigationcited by 17
- 2020Explore and Explain: Self-supervised Navigation and Recountingcited by 14
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- 2021Out of the Box: Embodied Navigation in the Real Worldcited by 8
- 2021Focus on Impact: Indoor Exploration with Intrinsic Motivationcited by 8
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Citing papers per year: 2023: 1; 2024: 1.
2 papers.