mlsanityData to 7 Oct 2026

Seeing the Unseen: Visual Common Sense for Semantic Placement

arXiv 2401.07770 ↗First posted 15 Jan 2024cs.CVcited by 9

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Abstract (arXiv)

Computer vision tasks typically involve describing what is present in an image (e.g. classification, detection, segmentation, and captioning). We study a visual common sense task that requires understanding what is not present. Specifically, given an image (e.g. of a living room) and name of an object ("cushion"), a vision system is asked to predict semantically-meaningful regions (masks or bounding boxes) in the image where that object could be placed or is likely be placed by humans (e.g. on the sofa). We call this task: Semantic Placement (SP) and believe that such common-sense visual understanding is critical for assitive robots (tidying a house), and AR devices (automatically rendering an object in the user's space). Studying the invisible is hard. Datasets for image description are typically constructed by curating relevant images and asking humans to annotate the contents of the image; neither of those two steps are straightforward for objects not present in the image. We overcome this challenge by operating in the opposite direction: we start with an image of an object in context from web, and then remove that object from the image via inpainting. This automated pipeline converts unstructured web data into a dataset comprising pairs of images with/without the object. Using this, we collect a novel dataset, with ~1.3M images across 9 object categories, and train a SP prediction model called CLIP-UNet. CLIP-UNet outperforms existing VLMs and baselines that combine semantic priors with object detectors on real-world and simulated images. In our user studies, we find that the SP masks predicted by CLIP-UNet are favored 43.7% and 31.3% times when comparing against the 4 SP baselines on real and simulated images. In addition, we demonstrate leveraging SP mask predictions from CLIP-UNet enables downstream applications like building tidying robots in indoor environments.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 61 of its 69 references that are in the map. First posted on arXiv 15 Jan 2024.

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61 of 69 references.

References · 61

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Citing papers per year: 2024: 2; 2025: 7.

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  1. 2026SceneFunRI: Reasoning the Invisible for Task-Driven Functional Object Localization
  2. 2025Active Semantic Perception
  3. 2023Seeing the Intangible: Survey of Image Classification into High-Level and Abstract Categories
  4. 2025Perceptual Taxonomy: Evaluating and Guiding Hierarchical Scene Reasoning in Vision-Language Models
  5. 2023OCTOPUS: Open-vocabulary Content Tracking and Object Placement Using Semantic Understanding in Mixed Reality
  6. 2025Co-VisiON: Co-Visibility ReasONing on Sparse Image Sets of Indoor Scenes
  7. 2022Semantic Abstraction: Open-World 3D Scene Understanding from 2D Vision-Language Models
  8. 2024Mind the GAP: Glimpse-based Active Perception improves generalization and sample efficiency of visual reasoning