mlsanityData to 14 Oct 2026

ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling

arXiv 2404.16216 ↗First posted 24 Apr 2024cs.CV cs.RO cs.SDcited by 2

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Abstract (arXiv)

An environment acoustic model represents how sound is transformed by the physical characteristics of an indoor environment, for any given source/receiver location. Traditional methods for constructing acoustic models involve expensive and time-consuming collection of large quantities of acoustic data at dense spatial locations in the space, or rely on privileged knowledge of scene geometry to intelligently select acoustic data sampling locations. We propose active acoustic sampling, a new task for efficiently building an environment acoustic model of an unmapped environment in which a mobile agent equipped with visual and acoustic sensors jointly constructs the environment acoustic model and the occupancy map on-the-fly. We introduce ActiveRIR, a reinforcement learning (RL) policy that leverages information from audio-visual sensor streams to guide agent navigation and determine optimal acoustic data sampling positions, yielding a high quality acoustic model of the environment from a minimal set of acoustic samples. We train our policy with a novel RL reward based on information gain in the environment acoustic model. Evaluating on diverse unseen indoor environments from a state-of-the-art acoustic simulation platform, ActiveRIR outperforms an array of methods--both traditional navigation agents based on spatial novelty and visual exploration as well as existing state-of-the-art methods.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 29 of its 45 references that are in the map. First posted on arXiv 24 Apr 2024.

Builds on

29 of 45 references.

References · 29

  1. 2017Attention Is All You Needcited by 60,361
  2. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  3. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
  4. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  5. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 639
  6. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
  7. 2019Learning Exploration Policies for Navigationcited by 116
  8. 2018Episodic Curiosity through Reachabilitycited by 109
  9. 2022SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learningcited by 95
  10. 2020Semantic Audio-Visual Navigationcited by 82
  11. 2022Learning Neural Acoustic Fieldscited by 65
  12. 20182.5D Visual Soundcited by 63
17 more
  1. 2020An Exploration of Embodied Visual Explorationcited by 58
  2. 2022Sound Adversarial Audio-Visual Navigationcited by 48
  3. 2022Few-Shot Audio-Visual Learning of Environment Acousticscited by 48
  4. 2021Visually Informed Binaural Audio Generation without Binaural Audioscited by 46
  5. 2022Visual Acoustic Matchingcited by 45
  6. 2021Move2Hear: Active Audio-Visual Source Separationcited by 35
  7. 2021FAST-RIR: Fast neural diffuse room impulse response generatorcited by 35
  8. 2021Image2Reverb: Cross-Modal Reverb Impulse Response Synthesiscited by 34
  9. 2020Audio-Visual Floorplan Reconstructioncited by 32
  10. 2022MESH2IR: Neural Acoustic Impulse Response Generator for Complex 3D Scenescited by 23
  11. 2023Neural Acoustic Context Field: Rendering Realistic Room Impulse Response With Neural Fieldscited by 23
  12. 2023Measuring Acoustics with Collaborative Multiple Agentscited by 22
  13. 2022Active Audio-Visual Separation of Dynamic Sound Sourcescited by 16
  14. 2023Self-Supervised Visual Acoustic Matchingcited by 14
  15. 2023Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenescited by 10
  16. 2023Chat2Map: Efficient Scene Mapping from Multi-Ego Conversationscited by 8
  17. 2024On fusing active and passive acoustic sensing for simultaneous localization and mappingcited by 1

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Citing papers per year: 2024: 1; 2025: 1.

2 papers.

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  1. 2025Audio-Visual World Models: Learning Physically Grounded Multisensory Dynamics
  2. 2026BCNav: Bearing-Conditioned Depth Policies for Sound Source Navigation ↗
  3. 2024Audio-Driven Reinforcement Learning for Head-Orientation in Naturalistic Environments
  4. 2026Embodied Human-Robot Interaction via Acoustics: A MARL Approach with AcoustoBots for Spatial Data Physicalization ↗
  5. 2022AVLEN: Audio-Visual-Language Embodied Navigation in 3D Environments
  6. 2025AudioScene: Integrating Object-Event Audio into 3D Scenes
  7. 2026HelixWorld: A Real-time Interactive Audio-Visual World Model
  8. 2025Audio-Guided Dynamic Modality Fusion with Stereo-Aware Attention for Audio-Visual Navigation