mlsanityData to 7 Oct 2026

Focus on Impact: Indoor Exploration with Intrinsic Motivation

arXiv 2109.08521 ↗First posted 14 Sep 2021cs.RO cs.AI cs.CVcited by 8

Not on the map. Why?

Abstract (arXiv)

Exploration of indoor environments has recently experienced a significant interest, also thanks to the introduction of deep neural agents built in a hierarchical fashion and trained with Deep Reinforcement Learning (DRL) on simulated environments. Current state-of-the-art methods employ a dense extrinsic reward that requires the complete a priori knowledge of the layout of the training environment to learn an effective exploration policy. However, such information is expensive to gather in terms of time and resources. In this work, we propose to train the model with a purely intrinsic reward signal to guide exploration, which is based on the impact of the robot's actions on its internal representation of the environment. So far, impact-based rewards have been employed for simple tasks and in procedurally generated synthetic environments with countable states. Since the number of states observable by the agent in realistic indoor environments is non-countable, we include a neural-based density model and replace the traditional count-based regularization with an estimated pseudo-count of previously visited states. The proposed exploration approach outperforms DRL-based competitors relying on intrinsic rewards and surpasses the agents trained with a dense extrinsic reward computed with the environment layouts. We also show that a robot equipped with the proposed approach seamlessly adapts to point-goal navigation and real-world deployment.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 28 of its 41 references that are in the map. First posted on arXiv 14 Sep 2021.

Builds on

28 of 41 references.

References · 28

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2013Auto-Encoding Variational Bayescited by 3,980
  3. 2016Density estimation using Real NVPcited by 2,029
  4. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
  5. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  6. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  7. 2018Exploration by Random Network Distillationcited by 966
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  9. 2018Image Transformercited by 770
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  12. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
16 more
  1. 2020Learning to Explore using Active Neural SLAMcited by 308
  2. 2019Self-Supervised Exploration via Disagreementcited by 263
  3. 2019Flow++: Improving Flow-Based Generative Models with Variational Dequantization and Architecture Designcited by 258
  4. 2017Count-Based Exploration with Neural Density Modelscited by 255
  5. 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 190
  6. 2020RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environmentscited by 135
  7. 2019Learning Exploration Policies for Navigationcited by 113
  8. 2020Occupancy Anticipation for Efficient Exploration and Navigationcited by 104
  9. 2020An Exploration of Embodied Visual Explorationcited by 56
  10. 2021Hierarchical Cross-Modal Agent for Robotics Vision-and-Language Navigationcited by 47
  11. 2019PyRobot: An Open-source Robotics Framework for Research and Benchmarkingcited by 39
  12. 2020Bi-directional Domain Adaptation for Sim2Real Transfer of Embodied Navigation Agentscited by 33
  13. 2020BeBold: Exploration Beyond the Boundary of Explored Regionscited by 32
  14. 2020Embodied Visual Navigation with Automatic Curriculum Learning in Real Environmentscited by 20
  15. 2020Explore and Explain: Self-supervised Navigation and Recountingcited by 14
  16. 2021Out of the Box: Embodied Navigation in the Real Worldcited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 4; 2023: 1; 2024: 1; 2025: 1; 2026: 1.

8 papers.