Focus on Impact: Indoor Exploration with Intrinsic Motivation
Not on the map. Why?
Abstract (arXiv)
Exploration of indoor environments has recently experienced a significant interest, also thanks to the introduction of deep neural agents built in a hierarchical fashion and trained with Deep Reinforcement Learning (DRL) on simulated environments. Current state-of-the-art methods employ a dense extrinsic reward that requires the complete a priori knowledge of the layout of the training environment to learn an effective exploration policy. However, such information is expensive to gather in terms of time and resources. In this work, we propose to train the model with a purely intrinsic reward signal to guide exploration, which is based on the impact of the robot's actions on its internal representation of the environment. So far, impact-based rewards have been employed for simple tasks and in procedurally generated synthetic environments with countable states. Since the number of states observable by the agent in realistic indoor environments is non-countable, we include a neural-based density model and replace the traditional count-based regularization with an estimated pseudo-count of previously visited states. The proposed exploration approach outperforms DRL-based competitors relying on intrinsic rewards and surpasses the agents trained with a dense extrinsic reward computed with the environment layouts. We also show that a robot equipped with the proposed approach seamlessly adapts to point-goal navigation and real-world deployment.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 28 of its 41 references that are in the map. First posted on arXiv 14 Sep 2021.
Builds on
28 of 41 references.
References · 28
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16 more
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- 2019Self-Supervised Exploration via Disagreementcited by 263
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Built on by
Citing papers per year: 2022: 4; 2023: 1; 2024: 1; 2025: 1; 2026: 1.
8 papers.
- 2022Retrospectives on the Embodied AI Workshopcited by 46
- 2022Off-Policy Evaluation with Online Adaptation for Robot Exploration in Challenging Environmentscited by 7
- 2023Embodied Agents for Efficient Exploration and Smart Scene Descriptioncited by 6
- 2022Spot the Difference: A Novel Task for Embodied Agents in Changing Environmentscited by 5
- 2022Embodied Navigation at the Art Gallerycited by 2
- 2024Mapping High-level Semantic Regions in Indoor Environments without Object Recognitioncited by 2
- 2025Adventurer: Exploration with BiGAN for Deep Reinforcement Learningcited by 0
- 2026Remember to be Curious: Episodic Context and Persistent Worlds for 3D Explorationcited by 0
- 2026Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration21 May 2026
- 2025Adventurer: Exploration with BiGAN for Deep Reinforcement Learning24 Mar 2025
- 2024Mapping High-level Semantic Regions in Indoor Environments without Object Recognition11 Mar 2024
- 2023Embodied Agents for Efficient Exploration and Smart Scene Description17 Jan 2023
- 2022Retrospectives on the Embodied AI Workshop13 Oct 2022
- 2022Embodied Navigation at the Art Gallery19 Apr 2022
- 2022Spot the Difference: A Novel Task for Embodied Agents in Changing Environments18 Apr 2022
- 2022Off-Policy Evaluation with Online Adaptation for Robot Exploration in Challenging Environments7 Apr 2022