Learning to Explore by Reinforcement over High-Level Options
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Abstract (arXiv)
Autonomous 3D environment exploration is a fundamental task for various applications such as navigation. The goal of exploration is to investigate a new environment and build its occupancy map efficiently. In this paper, we propose a new method which grants an agent two intertwined options of behaviors: "look-around" and "frontier navigation". This is implemented by an option-critic architecture and trained by reinforcement learning algorithms. In each timestep, an agent produces an option and a corresponding action according to the policy. We also take advantage of macro-actions by incorporating classic path-planning techniques to increase training efficiency. We demonstrate the effectiveness of the proposed method on two publicly available 3D environment datasets and the results show our method achieves higher coverage than competing techniques with better efficiency.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 15 of its 21 references that are in the map. First posted on arXiv 2 Nov 2021.
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References · 15
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
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- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 983
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
- 2016The Option-Critic Architecturecited by 433
- 2020Learning to Explore using Active Neural SLAMcited by 308
- 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 307
3 more
- 2019Learning Exploration Policies for Navigationcited by 113
- 2020Occupancy Anticipation for Efficient Exploration and Navigationcited by 104
- 2020An Exploration of Embodied Visual Explorationcited by 56
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