mlsanityData to 14 Oct 2026

Out of the Box: Embodied Navigation in the Real World

arXiv 2105.05873 ↗First posted 12 May 2021cs.CV cs.AI cs.ROcited by 8

Not on the map. Why?

Abstract (arXiv)

The research field of Embodied AI has witnessed substantial progress in visual navigation and exploration thanks to powerful simulating platforms and the availability of 3D data of indoor and photorealistic environments. These two factors have opened the doors to a new generation of intelligent agents capable of achieving nearly perfect PointGoal Navigation. However, such architectures are commonly trained with millions, if not billions, of frames and tested in simulation. Together with great enthusiasm, these results yield a question: how many researchers will effectively benefit from these advances? In this work, we detail how to transfer the knowledge acquired in simulation into the real world. To that end, we describe the architectural discrepancies that damage the Sim2Real adaptation ability of models trained on the Habitat simulator and propose a novel solution tailored towards the deployment in real-world scenarios. We then deploy our models on a LoCoBot, a Low-Cost Robot equipped with a single Intel RealSense camera. Different from previous work, our testing scene is unavailable to the agent in simulation. The environment is also inaccessible to the agent beforehand, so it cannot count on scene-specific semantic priors. In this way, we reproduce a setting in which a research group (potentially from other fields) needs to employ the agent visual navigation capabilities as-a-Service. Our experiments indicate that it is possible to achieve satisfying results when deploying the obtained model in the real world. Our code and models are available at https://github.com/aimagelab/LoCoNav.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 14 of its 19 references that are in the map. First posted on arXiv 12 May 2021.

Builds on

14 of 19 references.

References · 14

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  3. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 481
  4. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 429
  5. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
  6. 2020Learning to Explore using Active Neural SLAMcited by 316
  7. 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 193
  8. 2019Learning Exploration Policies for Navigationcited by 116
  9. 2020Occupancy Anticipation for Efficient Exploration and Navigationcited by 106
  10. 2020An Exploration of Embodied Visual Explorationcited by 58
  11. 2019PyRobot: An Open-source Robotics Framework for Research and Benchmarkingcited by 39
  12. 2019Multimodal Attention Networks for Low-Level Vision-and-Language Navigationcited by 17
2 more
  1. 2020Explore and Explain: Self-supervised Navigation and Recountingcited by 14
  2. 2020On Embodied Visual Navigation in Real Environments Through Habitatcited by 9

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 1; 2022: 4; 2023: 1; 2024: 0; 2025: 1; 2026: 1.

8 papers.