NIMBLE: A Non-rigid Hand Model with Bones and Muscles
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Abstract (arXiv)
Emerging Metaverse applications demand reliable, accurate, and photorealistic reproductions of human hands to perform sophisticated operations as if in the physical world. While real human hand represents one of the most intricate coordination between bones, muscle, tendon, and skin, state-of-the-art techniques unanimously focus on modeling only the skeleton of the hand. In this paper, we present NIMBLE, a novel parametric hand model that includes the missing key components, bringing 3D hand model to a new level of realism. We first annotate muscles, bones and skins on the recent Magnetic Resonance Imaging hand (MRI-Hand) dataset and then register a volumetric template hand onto individual poses and subjects within the dataset. NIMBLE consists of 20 bones as triangular meshes, 7 muscle groups as tetrahedral meshes, and a skin mesh. Via iterative shape registration and parameter learning, it further produces shape blend shapes, pose blend shapes, and a joint regressor. We demonstrate applying NIMBLE to modeling, rendering, and visual inference tasks. By enforcing the inner bones and muscles to match anatomic and kinematic rules, NIMBLE can animate 3D hands to new poses at unprecedented realism. To model the appearance of skin, we further construct a photometric HandStage to acquire high-quality textures and normal maps to model wrinkles and palm print. Finally, NIMBLE also benefits learning-based hand pose and shape estimation by either synthesizing rich data or acting directly as a differentiable layer in the inference network.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 58 of its 128 references that are in the map. First posted on arXiv 9 Feb 2022.
Builds on
58 of 128 references.
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Citing papers per year: 2022: 1; 2023: 2; 2024: 2; 2025: 1.
6 papers.
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- 2024A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signalscited by 15
- 2023IKOL: Inverse kinematics optimization layer for 3D human pose and shape estimation via Gauss-Newton differentiationcited by 9
- 2025ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Bodycited by 6
- 2023Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditionscited by 3
- 2025ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body16 Dec 2025
- 2024A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signals7 Apr 2024
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment30 Mar 2024
- 2023Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions7 Jun 2023
- 2023IKOL: Inverse kinematics optimization layer for 3D human pose and shape estimation via Gauss-Newton differentiation2 Feb 2023
- 2022Weakly Supervised 3D Multi-person Pose Estimation for Large-scale Scenes based on Monocular Camera and Single LiDAR30 Nov 2022