CineRecon: Benchmarking Frontier Models for Agentic Cinematic Reconstruction
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Reconstructing reference videos as editable dynamic 3D scenes is an important path toward controllable video generation for filmmaking: these scenes provide modifiable, renderable visual proxies that enable explicit control over scene layout, subject actions, and camera behavior. To evaluate agents' ability to reconstruct editable dynamic 3D scenes from dynamic reference videos, we introduce CineRecon, a benchmark comprising 50 reference videos and 360 annotated evaluation clips. The reference videos span film, real-world footage, and games. Given a complete video, an agent uses tools to construct, animate, render, and refine its reconstruction. We evaluate this task under three representation settings: Proxy, Simplified, and Detailed. These settings increase geometric and appearance requirements while retaining the same requirements for spatial relations, camera behavior, and subject dynamics. This design tests whether agents can reproduce the events in a video when detailed appearance is unnecessary, and how performance changes as representation requirements increase. For evaluation, we construct checklists that associate observable properties and events with specific entities and times. A vision-language judge compares timestamp-aligned reference and rendered frames across 11 categories, grouped into camera, static, and dynamic consistency dimensions. We evaluate 12 models using their corresponding agent harnesses and find failures across all three dimensions. Subject motions and interactions remain difficult to reproduce even under the Proxy setting.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 28 of its 36 references that are in the map. First posted on arXiv 12 Oct 2026.
Builds on
28 of 36 references.
Closest ancestors · 8
Same direction, newest first
- 2026BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender14 Sep
- 20263DHarnessBench: Probing Agentic 3D-to-Code Capabilities of Frontier Vision-Language Models6 Sep
- 2026SceneActBench: Can Agents Act on the 3D Scenes They See?24 Jul
- 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation2 Jul
- 20263DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code31 May
- 2026Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning16 Jan
- 2025IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering29 Jun
- 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code2 Mar
Other references · 20
- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
- 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 580
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 460
- 2023TIFA: Accurate and Interpretable Text-to-Image Faithfulness Evaluation with Question Answeringcited by 428
- 2023VIEScore: Towards Explainable Metrics for Conditional Image Synthesis Evaluationcited by 201
- 2024VideoScore: Building Automatic Metrics to Simulate Fine-grained Human Feedback for Video Generationcited by 197
- 2024PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generationcited by 174
- 2023Davidsonian Scene Graph: Improving Reliability in Fine-grained Evaluation for Text-to-Image Generationcited by 171
- 2025Towards Understanding Camera Motions in Any Videocited by 64
- 2025VMBench: A Benchmark for Perception-Aligned Video Motion Generationcited by 49
- 2024TC-Bench: Benchmarking Temporal Compositionality in Text-to-Video and Image-to-Video Generationcited by 43
- 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editingcited by 31
8 more
- 2023VideoCon: Robust Video-Language Alignment via Contrast Captionscited by 30
- 2024Re-Thinking Inverse Graphics With Large Language Modelscited by 23
- 2026Code2Worlds: Empowering Coding LLMs for 4D World Generationcited by 19
- 2026Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Modelscited by 10
- 2025Shape-for-Motion: Precise and Consistent Video Editing with 3D Proxycited by 9
- 2026VisPhyWorld: Probing Physical Reasoning via Code-Driven Video Reconstructioncited by 7
- 2026SpatialCrafter: Single Image World Modeling with Generative 3D Proxiescited by 3
- 20264DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenescited by 3
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- 2026Video2World: Benchmarking Coding Agents for Interactive World Modeling from Embodied Videos
- 2025CineTechBench: A Benchmark for Cinematographic Technique Understanding and Generation
- 2024Kubrick: Multimodal Agent Collaborations for Synthetic Video Generation
- 2026Camera Artist: A Multi-Agent Framework for Cinematic Language Storytelling Video Generation
- 2026PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstruction
- 2026CamPilot: A Multi-Agent Cinematic Assistant for Camera-Controlled Movie Generation