mlsanityData to 14 Oct 2026

V2M4: 4D Mesh Animation Reconstruction from a Single Monocular Video

arXiv 2503.09631 ↗First posted 11 Mar 2025cs.GR eess.IVcited by 33

Not on the map. Why?

Abstract (arXiv)

We present V2M4, a novel 4D reconstruction method that directly generates a usable 4D mesh animation asset from a single monocular video. Unlike existing approaches that rely on priors from multi-view image and video generation models, our method is based on native 3D mesh generation models. Naively applying 3D mesh generation models to generate a mesh for each frame in a 4D task can lead to issues such as incorrect mesh poses, misalignment of mesh appearance, and inconsistencies in mesh geometry and texture maps. To address these problems, we propose a structured workflow that includes camera search and mesh reposing, condition embedding optimization for mesh appearance refinement, pairwise mesh registration for topology consistency, and global texture map optimization for texture consistency. Our method outputs high-quality 4D animated assets that are compatible with mainstream graphics and game software. Experimental results across a variety of animation types and motion amplitudes demonstrate the generalization and effectiveness of our method. Project page: https://windvchen.github.io/V2M4/.

Key facts. Cited by 33 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Mar 2025.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 12; 2026: 21.

33 papers.

Sort:

By area:

  1. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 43
  2. 2025ReconViaGen: Towards Accurate Multi-view 3D Object Reconstruction via Generationcited by 33
  3. 2025ShapeGen4D: Towards High Quality 4D Shape Generation from Videoscited by 21
  4. 2025UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generationcited by 20
  5. 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 16
  6. 2025AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Modelscited by 15
  7. 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
  8. 2026Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Videocited by 12
  9. 2025SS4D: Native 4D Generative Model via Structured Spacetime Latentscited by 8
  10. 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 6
  11. 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generationcited by 5
  12. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
21 more
  1. 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
  2. 2025TwoSquared: 4D Generation from 2D Image Pairscited by 3
  3. 2026Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformerscited by 3
  4. 2025SWiT-4D: Sliding-Window Transformer for Lossless and Parameter-Free Temporal 4D Generationcited by 2
  5. 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wildcited by 2
  6. 2025Inferring Compositional 4D Scenes without Ever Seeing Onecited by 1
  7. 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
  8. 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chainscited by 1
  9. 2026Helix4D: Complex 4D Mesh Generationcited by 1
  10. 2026MeshLoom: Feed-Forward Non-Rigid Registration of Mesh Sequencescited by 1
  11. 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectoriescited by 1
  12. 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 1
  13. 2025CPSL: Representing Volumetric Video via Content-Promoted Scene Layerscited by 0
  14. 2025PoseGAM: Robust Unseen Object Pose Estimation via Geometry-Aware Multi-View Reasoningcited by 0
  15. 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priorscited by 0
  16. 2026R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flowcited by 0
  17. 2026AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objectscited by 0
  18. 2026HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaborationcited by 0
  19. 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registrationcited by 0
  20. 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
  21. 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completioncited by 0