GEOPARD: Geometric Pretraining for Articulation Prediction in 3D Shapes
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Abstract (arXiv)
We present GEOPARD, a transformer-based architecture for predicting articulation from a single static snapshot of a 3D shape. The key idea of our method is a pretraining strategy that allows our transformer to learn plausible candidate articulations for 3D shapes based on a geometric-driven search without manual articulation annotation. The search automatically discovers physically valid part motions that do not cause detachments or collisions with other shape parts. Our experiments indicate that this geometric pretraining strategy, along with carefully designed choices in our transformer architecture, yields state-of-the-art results in articulation inference in the PartNet-Mobility dataset.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). First posted on arXiv 3 Apr 2025.
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Citing papers per year: 2025: 3; 2026: 10.
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- 2025Particulate: Feed-Forward 3D Object Articulationcited by 23
- 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Videocited by 15
- 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videoscited by 8
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objectscited by 4
- 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraintscited by 3
- 2026Sketch2Arti: Sketch-based Articulation Modeling of CAD Objectscited by 1
- 2026Adaptive Volumetric Mechanical Property Fields Invariant to Resolutioncited by 1
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priorscited by 0
- 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuationcited by 0
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
- 2026FunArt: Decoding Functional Structure and Articulation from Generative 3D Latentscited by 0
- 2026ArticuTable: Generating Instance-Level Interactive Rigid-Articulated 3D Tabletop Scenes from a Single Image4 Oct 2026
- 2026FunArt: Decoding Functional Structure and Articulation from Generative 3D Latents17 Sep 2026
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuation15 Aug 2026
- 2026Adaptive Volumetric Mechanical Property Fields Invariant to Resolution16 Jun 2026
- 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects23 May 2026
- 2026Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects28 Apr 2026
- 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos7 Apr 2026
- 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints12 Mar 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2025Particulate: Feed-Forward 3D Object Articulation12 Dec 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
1 more
- 2025Particulate: Feed-Forward 3D Object Articulationcited by 23
- 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Videocited by 15
- 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videoscited by 8
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objectscited by 4
- 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraintscited by 3
- 2026Sketch2Arti: Sketch-based Articulation Modeling of CAD Objectscited by 1
- 2026Adaptive Volumetric Mechanical Property Fields Invariant to Resolutioncited by 1
- 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuationcited by 0
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
- 2026FunArt: Decoding Functional Structure and Articulation from Generative 3D Latentscited by 0
- 2026ArticuTable: Generating Instance-Level Interactive Rigid-Articulated 3D Tabletop Scenes from a Single Imagecited by 0
- 2026ArticuTable: Generating Instance-Level Interactive Rigid-Articulated 3D Tabletop Scenes from a Single Image4 Oct 2026
- 2026FunArt: Decoding Functional Structure and Articulation from Generative 3D Latents17 Sep 2026
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuation15 Aug 2026
- 2026Adaptive Volumetric Mechanical Property Fields Invariant to Resolution16 Jun 2026
- 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects23 May 2026
- 2026Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects28 Apr 2026
- 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos7 Apr 2026
- 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints12 Mar 2026
- 2025Particulate: Feed-Forward 3D Object Articulation12 Dec 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video22 Sep 2025