Supervising 3D Talking Head Avatars with Analysis-by-Audio-Synthesis
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Abstract (arXiv)
In order to be widely applicable, speech-driven 3D head avatars must articulate their lips in accordance with speech, while also conveying the appropriate emotions with dynamically changing facial expressions. The key problem is that deterministic models produce high-quality lip-sync but without rich expressions, whereas stochastic models generate diverse expressions but with lower lip-sync quality. To get the best of both, we seek a stochastic model with accurate lip-sync. To that end, we develop a new approach based on the following observation: if a method generates realistic 3D lip motions, it should be possible to infer the spoken audio from the lip motion. The inferred speech should match the original input audio, and erroneous predictions create a novel supervision signal for training 3D talking head avatars with accurate lip-sync. To demonstrate this effect, we propose THUNDER (Talking Heads Under Neural Differentiable Elocution Reconstruction), a 3D talking head avatar framework that introduces a novel supervision mechanism via differentiable sound production. First, we train a novel mesh-to-speech model that regresses audio from facial animation. Then, we incorporate this model into a diffusion-based talking avatar framework. During training, the mesh-to-speech model takes the generated animation and produces a sound that is compared to the input speech, creating a differentiable analysis-by-audio-synthesis supervision loop. Our extensive qualitative and quantitative experiments demonstrate that THUNDER significantly improves the quality of the lip-sync of talking head avatars while still allowing for generation of diverse, high-quality, expressive facial animations. The code and models will be available at https://thunder.is.tue.mpg.de/
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 67 of its 114 references that are in the map. First posted on arXiv 18 Apr 2025.
Builds on
67 of 114 references.
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Citing papers per year: 2025: 2; 2026: 3.
5 papers.
- 2025ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Bodycited by 6
- 2026GNM Head: A Generative aNthropometric Model of the human headcited by 2
- 2025Multimodal Integration Challenges in Emotionally Expressive Child Avatars for Training Applicationscited by 0
- 2026Head Avatars with Dynamic Explicit Haircited by 0
- 2026SubtleTalk: Generating Controllable Weakly-correlated Facial Dynamics for 3D Talking Heads via Residual Flow Matchingcited by 0
- 2026SubtleTalk: Generating Controllable Weakly-correlated Facial Dynamics for 3D Talking Heads via Residual Flow Matching3 Aug 2026
- 2026Head Avatars with Dynamic Explicit Hair26 Jul 2026
- 2026GNM Head: A Generative aNthropometric Model of the human head26 Jul 2026
- 2025ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body16 Dec 2025
- 2025Multimodal Integration Challenges in Emotionally Expressive Child Avatars for Training Applications16 Jun 2025