mjlab: A Lightweight Framework for GPU-Accelerated Robot Learning
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Abstract (arXiv)
We present mjlab, a lightweight, open-source framework for robot learning that combines GPU-accelerated simulation with composable environments and minimal setup friction. mjlab adopts the manager-based API introduced by Isaac Lab, where users compose modular building blocks for observations, rewards, and events, and pairs it with MuJoCo Warp for GPU-accelerated physics. The result is a framework installable with a single command, requiring minimal dependencies, and providing direct access to native MuJoCo data structures. mjlab ships with reference implementations of velocity tracking, motion imitation, and manipulation tasks.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Jan 2026.
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Citing papers per year: 2026: 13.
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- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interactioncited by 4
- 2026HARBOR: A Harness Framework for Agentic Robot Reinforcement Learningcited by 2
- 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeballcited by 2
- 2026ContactExplorer: Contact Coverage-Guided Exploration for General-Purpose Dexterous Manipulationcited by 0
- 2026Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Explorationcited by 0
- 2026HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teacherscited by 0
- 2026TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutescited by 0
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitationcited by 0
- 2026Learning Loco-Manipulation From SMPC Demonstrations With Sparse Offline-to-Online RLcited by 0
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Trackingcited by 0
- 2026UniExo: Unified Multi-Skill Policies for Musculoskeletal Locomotion and Co-Adaptive Exoskeleton Controlcited by 0
- 2026ForgetMimic: Motion Unlearning for Reinforcement Learning Humanoid Controlcited by 0
- 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation1 Oct 2026
- 2026ForgetMimic: Motion Unlearning for Reinforcement Learning Humanoid Control23 Sep 2026
- 2026UniExo: Unified Multi-Skill Policies for Musculoskeletal Locomotion and Co-Adaptive Exoskeleton Control17 Sep 2026
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking20 Aug 2026
- 2026Learning Loco-Manipulation From SMPC Demonstrations With Sparse Offline-to-Online RL12 Aug 2026
- 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball30 Jul 2026
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation27 Jul 2026
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction25 Jun 2026
- 2026TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes24 Jun 2026
- 2026HARBOR: A Harness Framework for Agentic Robot Reinforcement Learning7 Jun 2026
- 2026HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers4 Jun 2026
- 2026Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration12 May 2026
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interactioncited by 4
- 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeballcited by 2
- 2026ContactExplorer: Contact Coverage-Guided Exploration for General-Purpose Dexterous Manipulationcited by 0
- 2026Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Explorationcited by 0
- 2026TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutescited by 0
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitationcited by 0
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Trackingcited by 0
- 2026UniExo: Unified Multi-Skill Policies for Musculoskeletal Locomotion and Co-Adaptive Exoskeleton Controlcited by 0
- 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulationcited by 0
- 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation1 Oct 2026
- 2026UniExo: Unified Multi-Skill Policies for Musculoskeletal Locomotion and Co-Adaptive Exoskeleton Control17 Sep 2026
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking20 Aug 2026
- 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball30 Jul 2026
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation27 Jul 2026
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction25 Jun 2026
- 2026TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes24 Jun 2026
- 2026Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration12 May 2026
- 2026ContactExplorer: Contact Coverage-Guided Exploration for General-Purpose Dexterous Manipulation11 Mar 2026