mlsanityData to 14 Oct 2026

VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation

arXiv 2509.20322 ↗First posted 24 Sep 2025cs.RO cs.CV cs.LGcited by 26

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Abstract (arXiv)

Humanoid loco-manipulation in unstructured environments demands tight integration of egocentric perception and whole-body control. However, existing approaches either depend on external motion capture systems or fail to generalize across diverse tasks. We introduce VisualMimic, a visual sim-to-real framework that unifies egocentric vision with hierarchical whole-body control for humanoid robots. VisualMimic combines a task-agnostic low-level keypoint tracker -- trained from human motion data via a teacher-student scheme -- with a task-specific high-level policy that generates keypoint commands from visual and proprioceptive input. To ensure stable training, we inject noise into the low-level policy and clip high-level actions using human motion statistics. VisualMimic enables zero-shot transfer of visuomotor policies trained in simulation to real humanoid robots, accomplishing a wide range of loco-manipulation tasks such as box lifting, pushing, football dribbling, and kicking. Beyond controlled laboratory settings, our policies also generalize robustly to outdoor environments. Videos are available at: https://visualmimic.github.io .

Key facts. Cited by 26 papers in the map (data through 14 Oct 2026). First posted on arXiv 24 Sep 2025.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 23.

26 papers.

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  1. 2025OXE-AugE: A Large-Scale Robot Augmentation of OXE for Scaling Cross-Embodiment Policy Learningcited by 10
  2. 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraintscited by 9
  3. 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulationcited by 9
  4. 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Datacited by 8
  5. 2026ActiveMimic: Egocentric Video Pretraining with Active Perceptioncited by 6
  6. 2026SteadyTray: Learning Object Balancing Tasks in Humanoid Tray Transport via Residual Reinforcement Learningcited by 5
  7. 2026Learning Human-Like Badminton Skills for Humanoid Robotscited by 3
  8. 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Frameworkcited by 3
  9. 2026SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptationcited by 3
  10. 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeballcited by 3
  11. 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimizationcited by 2
  12. 2026REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learningcited by 2
14 more
  1. 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
  2. 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priorscited by 2
  3. 2026HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teacherscited by 2
  4. 2026AdaptManip: Learning Adaptive Whole-Body Object Lifting and Delivery with Online Recurrent State Estimationcited by 1
  5. 2026HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Graspingcited by 1
  6. 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Frameworkcited by 1
  7. 2026ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Controlcited by 1
  8. 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactionscited by 1
  9. 2025Human Motion Estimation with Everyday Wearablescited by 0
  10. 2026EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Controlcited by 0
  11. 2026PFM-HR: Pose Flow Matching for Humanoid Robotscited by 0
  12. 2026InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitationcited by 0
  13. 2026Workhorse: Learning Robust Whole-Body Humanoid Loco-Manipulation from Human Datacited by 0
  14. 2026Being-M0.7: A Latent World-Action Model for Humanoid Robotscited by 0

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  1. 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
  2. 2026DreamMimic: Learning Visuomotor Whole-Body Loco-Manipulation via World Model
  3. 2026MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation
  4. 2026SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation
  5. 2026EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulation
  6. 2026FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences
  7. 2025HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos
  8. 2026Towards a General Humanoid Loco-Manipulation Model via Egocentric Whole-Body Human Data Pretraining ↗