3D-RE-GEN: 3D Reconstruction of Indoor Scenes with a Generative Framework
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Abstract (arXiv)
Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant advances, current textured mesh scene reconstruction methods are far from artist ready, suffering from incorrect object decomposition, inaccurate spatial relationships, and missing backgrounds. We present 3D-RE-GEN, a compositional framework that reconstructs a single image into textured 3D objects and a background. We show that combining state of the art models from specific domains achieves state of the art scene reconstruction performance, addressing artists' requirements. Our reconstruction pipeline integrates models for asset detection, reconstruction, and placement, pushing certain models beyond their originally intended domains. Obtaining occluded objects is treated as an image editing task with generative models to infer and reconstruct with scene level reasoning under consistent lighting and geometry. Unlike current methods, 3D-RE-GEN generates a comprehensive background that spatially constrains objects during optimization and provides a foundation for realistic lighting and simulation tasks in visual effects and games. To obtain physically realistic layouts, we employ a novel 4-DoF differentiable optimization that aligns reconstructed objects with the estimated ground plane. 3D-RE-GEN~achieves state of the art performance in single image 3D scene reconstruction, producing coherent, modifiable scenes through compositional generation guided by precise camera recovery and spatial optimization.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 29 of its 39 references that are in the map. First posted on arXiv 19 Dec 2025.
Builds on
29 of 39 references.
References · 29
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17 more
- 2025Marigold: Affordable Adaptation of Diffusion-Based Image Generators for Image Analysiscited by 78
- 2021Panoptic 3D Scene Reconstruction From a Single RGB Imagecited by 70
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Built on by
Citing papers per year: 2026: 10.
10 papers.
- 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Imagecited by 6
- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 6
- 2026SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Imagecited by 4
- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minutecited by 3
- 2026WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenescited by 2
- 2026SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestrationcited by 2
- 2026HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesiscited by 1
- 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 0
- 2026Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstructioncited by 0
- 2026LEGO-Anything: Coding Agents for 3D Scene Reconstructioncited by 0
- 2026LEGO-Anything: Coding Agents for 3D Scene Reconstruction28 Sep 2026
- 2026HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesis22 Sep 2026
- 2026Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction20 Sep 2026
- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute8 Sep 2026
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 2026SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestration7 Jun 2026
- 2026SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image2 Jun 2026
- 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image28 May 2026
- 2026WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes15 May 2026
- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026